___ __ _______ _______ ___ ___ _________ ______ _______ .´ / / / (___ /.´ _____) .´ / / _/ .´ _____ /.´ ____).´ _____) / /___/ / _____/ // / / /_/ / / /____/ // / / /____ / ____ /.´____ // / / _____ `. / ______.´/ / /_______ `. / / / // /____/ // /____ / / / // /___ / / ______/ / /___/ /_//_________/ `._______)/___/ /__/ `._____) /___/ (________/ HACKERS is a print-and-play card game for 4 (or 3 in a pinch) players. How can I play? - Print out the cards, the cardbacks are optional, and slip them in some card sleeves. I recommend to slip them in in front of cards from another game for added rigidity. - Gather some friends. - RTFM. - HACK THE PLANET. How can I help or contribute to the project? - Spread the virus! Tell your friends, tell your favorite nerd news outlet, tell Reddit, tell your secret Discord, print a copy for your lamer neighbor. The only "profit" I want to make from this game is people sharing it and playing it and having fun. If anyone has a line to any of the cast members, let them know too haha. Tell them to leave me a voicemail. Some things on my wishlist include: 1. An entry for HACKERS on BoardGameGeek. Don't forget to include the print-and-play files! 2. Articles on Hackaday, Hacker News, Lobsters, et al. 3. A proper backup on Internet Archive, not just a Wayback Machine archive of the repo. 4. Pics of people playing the game, reviews on YouTube. Smiles on faces. 5. A Tabletop Simulator port for the hard copy averse. - Make backups, just in case. - The rules borrow heavily from a game by David Short named "Cypher", released by AEG games. I think it's out of print but if you get a chance, purchase a copy from your local games store if you can to show some love to the OG for creating one of the most perfect, punchy card games of all time. - Translating the game into other languages. This seems like a huge endeavor and one I'm not sure even where to begin tackling it but if you or your crew speak a language other than English and are willing to take a run at it, hit me up and we can work out how to make it happen. Thanks Thanks to tomasino, dokuja, solderpunk, jns, my Joey brendo and anyone else special I've missed in the Gopher/Gemini/PUBNIX/Tilde world for inspiring me every damn day. Thanks to a-ko for letting me spam her with ideas that go nowhere (this one finally did). Thanks to the_gibson for giving me a home on hackers.town. Thanks to cDc, Phrack, l0pht, ACiD and all the other stuff that energized me as a youth. Thanks to David short for Cypher, it rules. Thanks to YTCracker for being the soundtrack while I put this thing together. Thanks to the cast & crew of the movie, David Bischoff for the expanded lore in the novelization and cr0bar for the parody that I STILL laugh about to this day. As always, thank you to you know who and you know who 2. <3 NFO Gopher: gopher://baud.baby Fediverse: @cat@merveilles.town VMB: +1 (929) 601-BAUD Email: lol. [ T H E M A N U A L ] V1.0 [1] GAME TERMS [1.1] DECK A stack of cards, shuffled, face down. Tidy. If at any time there are no cards left in the DECK then HACK THE PLANET. [1.2] SNOOP SPACE 1 card, face up beside the DECK at all times. Any time the card in the SNOOP space is removed, immediately replenish the SNOOP space by turning over the top card on the DECK & placing it in the SNOOP space. If there are no cards left in the DECK after replenishing the SNOOP space then HACK THE PLANET. [1.3] FILES The cards, face up, in front of a player. A player can store up to 3 cards in their FILES. If at any time a player has more than 3 cards in their FILES the player must return cards from their FILES to the bottom of the DECK until they have 3 cards in their FILES. [1.4] HACK THE PLANET Endgame. The finale. Each player takes 1 more turn & the score is tallied. See HACK THE PLANET below for more info. [2] CARD ANATOMY & TERMS .--------------------. | .... | | :(1) : | | : : | | '''' | | | | | | ..(2)............. | | : ▒▒▒▒ [ (3) ] : | | : : | | : (4) : | | : : | | '''''''''''''''''' | '--------------------' [2.1] DATA VALUE This is how many points the card is worth when tallying up the score at the end of the game. [2.2] BAUD RATE Some card effects only apply to cards with specific BAUD RATEs, cards are grouped into 3 categories, 300 BAUD, 1200 BAUD & 2400 BAUD. [2.3] CARD NAME The name of the card, some card effects only apply to cards with specific names. [2.4] INFO BOX Describes the card action. There are 2 types of card actions, both actions are resolved immediately when their criteria is met. [2.4.1] When Added to your FILES. These actions occur once when a card is added to your FILES from your hand. [2.4.2] While in your FILES. These actions occur any time the crieteria on the card instructions are met for as long as the card remains in your FILES. [3] GETTING SET UP [3.1] STARTING PLAYER Decide on a starting player. If you're the winner from the previous game, you're the starting player, if it's the first game & you're reading this then it's you, you're the starting player. [3.2] PLAY SPACE SET UP [3.2.1] The starting player should gather 2 or 3 other players. This game plays best with 4 players but works with 3 players in a pinch. [3.2.2] The starting player should gather all 20 game cards together & pull out the 300 BAUD Hacker cards, then choose 1 of the 4 300 BAUD Hacker cards & set it aside, that hacker is fixing the phones & is out of play for the rest of the game. Canonically Cereal should be fixing the phones but the starting player can choose whichever of the 300 BAUD Hacker cards they please. [3.2.3] The starting player should then shuffle the remaining 19 cards & deal 3 cards to themselves, face down, then deal 1 card to the player on their right, face down, & deal 2 cards to the remaining players, face down. [3.2.4] The starting player should then place the remaining cards in a stack, face down to create the DECK. [3.2.5] The starting player should then turn over the top card on the DECK, place it beside the DECK face up to populate the SNOOP space. [4] GAMEPLAY [4.1] OVERVIEW Starting with the starting player (obviously) players take turns in clockwise order until a player announces HACK THE PLANET. Each turn proceeds as below. [4.2] TAKING A TURN [4.2.1] Add a card from your hand to your FILES & resolve the action described in the card's INFO BOX if the card's criteria are met. [4.2.2] Add the card from the top of the deck or the card in the SNOOP space to your hand. If you remove the card from the SNOOP space, replenish the SNOOP space immediately & if there are no cards left in the DECK after replenishing the SNOOP space then HACK THE PLANET. Some cards modify how you draw cards, draw appropriately where the criteria in the card's INFO BOX are met, the effect of these cards apply to drawing from the DECK only & do not apply if you chose to move the card from the SNOOP space to your hand. [4.2.3] Without revealing the cards to any other players, move 1 card from your hand to the hand of the player on your left & move 1 card from your hand to the hand of the player on your right. [4.2.4] From your hand, return cards to the bottom of the DECK until you are left with only 1 card in your hand. [5] HACK THE PLANET [5.1] When there are no cards left in the DECK or when resolving a card that instructs you to HACK THE PLANET, the player who's turn it is should loudly announce "HACK THE PLANET", all other players should loudly respond "HACK THE PLANET" - there is no penalty for not doing this aside from having to live with being a lamer. [5.2] The player that announced HACK THE PLANET should complete their turn & play should proceed as normal. [5.3] When the player who announced HACK THE PLANET takes their next turn, the game is over & the score should be tallied. See WINNING & LOSING below for more info. [7] WINNING & LOSING [7.1] At the end of the game, each player adds up the DATA VALUE of the cards in their FILES & the player with the highest number wins. Easy. While in your FILES, some cards modify the DATA VALUE of themselves or other cards in your FILES, adjust the DATA VALUEs appropriately where the criteria in a card's INFO BOX is met when calculating your final score. [7.2] In the event of a draw, I'm sorry, you have to play again. __________ ________ ╱ ╱ ╱ ╲ ╱ ╱╱ ╱ ╱ ╲ ╱ ╱ ╱ ╱ ╲________╱__________╱ [ B 4 U D W 3 R K 5 ] 2022
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Hackers is a quick & punchy print-and-play card drafting & hand management card game for four players, it'll play with three in a pinch but four is ideal.
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Hackers is a quick & punchy print-and-play card drafting & hand management card game for four players, it'll play with three in a pinch but four is ideal.
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