Releases: BDWSSBB/StS-Strawberry-Spire
Multifarious
Edit: Do I seriously keep forgetting to push before making these releases? Gah! Source files for this version are wrong, but jar is fine.
I snuck in a couple of pictures of relics that I made. I guess that means I'm doing everything.
- Added relic art for Charschor Blot.
- Added relic art for Flakhammer.
- Nerfed Hate Bit: Now makes you lose 1 Focus instead of removing your next orb.
- Nerfed Pylons: Each pylon has 5 less HP. Kinetic Pylon now only explodes for 8 damage.
- Fixed Endurance's description being wrong.
Why does this always happen to me
I hate updating the version number. Might as well slap some gameplay changes that I forgot
- Buffed Ancient Clocktower: Minute of Silence now activates every 6 cards.
- Nerfed Endurance: Now puts the Wound in your discard pile instead.
- Search Engine is now Uncommon
- Fixed MTS saying you should update
These are not the rocks you were looking for
Kinda a hotfix, I messed something up
- Fixed the Exordium elite appearing the The Beyond.
Evil Rocks
They're out to get you now. Better start gearing up. I will need feedback on the new guys.
Gameplay Changes
- 3 new Elites! 1 Elite encounter per act.
- Nerfed Bi-Beam-Bolt: Now costs 2 Energy.
- Nerfed Insectonator: Now costs 1 Energy, but applies 6 (8) Poison.
Bug Fixes
- Fixed Broken Printer, Charschor Blot, and Dictionifier using their effects again upon save and load.
- Fixed Charschor Blot not unlocking cards seen.
- Fixed Pant not showing upgraded description.
- Fixed Plunge not adding a debuff properly if the enemy was already Plunged.
Other Changes
- 3 Relics get art! Special thanks to Lyman.
- Did a tiny bit of back-end work (Also over the last updates). Nothing that should affect players, just for coders.
- Fadefruit has a delay to its effects so enemy intents have time to render.
Strength Down was OP
Just a couple bug fixes.
- Fixed Dreamfoil Dart's debuff not decreasing each turn.
- Fixed Flakhammer's description to say "each turn".
- Refactored the resources folder, I'm pretty sure nothing should blow up.
Bi-Beam Butt
Bi-Beam Bolt y u do dis to me
- Fixed Bi-Beam Bolt crashing you. Literally all there is here.
Ditching
Sad some of my content's gone. You'll see what happened to them.
New Content
- 8 new cards
- 2 new relics
- Basically everything else in the latest patches (I was sending stuff in tinier packets this time)
- A few easter eggs
- Too many additional bugs
Removed Content
- Footwork Form. Reason: Was a braindead card and wasn't really fun to play with.
- Salvo. Reason: Turns out mass-evoke in that flavor was a little awkward, though I guess you could find uses for it. Nag me if you want it back.
- Type or Die. Reason: Focus Flex was kinda meh as a concept. Again, nag if you want it back.
- Some bugs that I can't really remember. Reason: SQUASH!
Buffed/Nerfed/Reworked Content
- Getting Over It cannot Exhaust Curses, but now Exhausts Status cards from both draw pile and discard pile.
- Hot Shot now adds a Shiv into your draw pile upon use.
- Marathoner's name is used for a new card. Original content named under Pant. Now only gives 1 energy unupgraded, but both versions remove 2 Strength and 2 Dexterity for the turn.
- Bi-Beam Bolt now Evokes all your Lightning at the end of your turn (with its buff accounted for).
- Compressor is now a cost 0 +1 Orb slot Skill, but can only be played if you have few enough Orb slots.
- Neon Flight gives 1 less Block, but also draws 1 card for each unique Orb.
- Package costs 1 and only removes 2 cards. Upgrade to remove Exhaust.
- Electric Rodn't Channels an additional Lighting after Channeling enough Lightning.
- Flakhammer buffed to also apply 1 Weak.
- Sorrowfruit changed to apply Poison after applying non-Poison debuffs.
Every day is Christmas
Edit: So, I think people are still downloading Strawberry Cards. If you are doing that, stop it. Strawberry Card's contents are effectively merged with Strawberry Spire, and I don't think you want my cards twice.
Not like I really celebrate it, but hey, enjoy the new stuff that's coming
- 4 new cards! I'm gonna be straight to the point.
- Angery Bot: Gives you claws!
- Return Null: Big damage, but removes your next orb.
- Fire Drill: Quick damage, just don't burn up.
- Getting Over It: Status cards and Curses begone!
- 4 new relics! Also will not confuse you much here.
- Byrd Beak: Rapid-attack to bring on the pain!
- Flakhammer: Necronomicon for Vulnerable.
- Juice Keg: Drunk clad is up to some Mayhem!
- Tiny Steamboat: Seek+ after resting for quick mobility.
- Reversed the order of the first two options in the third situation of Mirror Tunnel to avoid confusion.
- Fixed typo in Blaster Wyrm.
- Fixed Harvest being weird if you did no damage with the power.
- Fixed Package revealing draw order.
- Fixed typo in Salvo.
- Clarified THEL's wording.
Why does stuff keep breaking
Just a little fix to the stuff I added
- Fixed Dreamfruit not doing anything
- Fixed Overwork sometimes giving 1 Weak and 1 Frail
- Fixed the not-so-secret card I just added and couldn't explain
I lied
Edit: I forgot to push while making this update, so the source code in this doesn't reflect this update.
I was able to fit some time to mod, so here's some stuff:
- 7 new cards!
- Ironclad makes fun of you and stays to do so.
- Silent slams your face and doesn't want to stop.
- Defect downloads malware and screws up everyone's internet.
- Uh, I can't think of a good way to explain the last one. All you need to know is you need a lot of upgrades.
- Played more Farmville (Harvest): Now heals for 60% of unblocked damage
- Made Footwork Form less dumb: 2 (1) cost, but only gives 1 Dexterity per turn. Still Ethereal.
- Some Blandfruit relics reworked
- Fixed Dirty Lipstick not working on save and load
- Fixed Overwork giving 3 energy
- Made rocks less evil (they were causing crashes since they lacked border textures)
- Various typos fixed