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Many Portal 1 and Rexaura Bugs. #1562
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I've previously opened an issue about P1 lights being too dark (#1112). HEP speed is probably a Valve bug - HEPs are already fully implemented into vanilla Portal 2, all BEE2 does is pack the texture. But then, BEE2.4 does make it so HEPs can pass through grating, so maybe I'm wrong? |
Also, angled panels should never kill you, only fizzle cubes. |
The speed is an option on the entity. I'll need to do some analysis on Rexaura and Portal 1 maps, to see what speeds they use. |
When moving outwards, angled panels never hurt you. |
panels do hurt you if you stand in their way. I tested it plenty of times |
Piston panels, but not angled panels... |
angled panels in 1x1 voxel corridors coming out of the wall squash you. I will record evidence tomorrow |
Energy pellets are way way too fast. Here's a list of the speeds in Portal 1:
All Rexaura pellets have a speed of 300. But the BEEmod ones have a speed of 500. |
I'll make it match Rexaura (300), and eventually let you set the speed. |
I would really appreciate if you could allow for a slightly greater range of speeds, mostly slower pellets (100). Additionally, would be nice to have their lifetime easier to adjust. Right now, at "3 seconds", they still last too long for some puzzles, so a broader timing range would be appreciated |
If you edit the properties in the right-click window, you can give them a default of 1 or 2 seconds and get those that way. |
Actually, disregard the timing issue. I figured my problem was the lifespan increase when the pellet went through a portal, not necessarily the lifespan it has when launched. My bad |
That can also be changed actually, maybe I should make pellets which start with <6 seconds not go above their original value. |
Oh, that'd be quite handy actually! |
It resets it to 6 seconds if it's less than that. |
Not sure there are any valid issues here, What does "Corridor 1 has a weird lighting glitch" mean? |
Oh nvm I missed the part about lights, yeah they really need to be brighter |
Angled wall panels when extending outwards sometimes don't kill you and you get stuck.They shouldn't do this. If they do, it's a bug.(All bugs were found in the most recent version of Bee2)
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