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Q4 2023 Balance Dataslate #865

Merged
merged 1 commit into from
Dec 15, 2023
Merged

Q4 2023 Balance Dataslate #865

merged 1 commit into from
Dec 15, 2023

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mal20k
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@mal20k mal20k commented Dec 14, 2023

Link: https://www.warhammer-community.com/wp-content/uploads/2023/03/hjPWHBsQiYwmccLL.pdf

Pathfinder

  • Operative selection: Selecting MB3 RECON DRONE operative no longer requires you to select 1 less operative.
  • DRONE CONTROLLER PATHFINDER operative gains the following ability: 'Focused EMP Override: If this operative is in the killzone, friendly DRONE operatives can perform the Operate Hatch action (ignore the first bullet point of Artificial Intelligence to do so).'

Wyrmblade

  • Change second paragraph of Cult Ambush ability to: 'The first time this operative performs either a Fight or Shoot action in each of its activations, if its order was changed from Conceal to Engage during that activation, or it wasn't visible to every enemy operative at the start of that activation, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of one result (e.g. results of 2).'
  • Add the following to TALON operative's Familiar's Soulsight action: 'Until the end of the Turning Point, each time this operative fights in combat with that enemy operative, in the Resolve Successful Hits step of that combat, the first time you resolve one of your successful critical hits, you can immediately resolve one of your successful normal hits (or a successful critical hit if you have none).'
  • HEAVY GUNNER operatives gain the following ability: 'Suspensor System: The Heavy special rule of ranged weapons the operative is equipped with is treated differently. Instead, an operative cannot move more than 3⬤ in the same activation in which it performs a Shoot action with any of those ranged weapons.'

Farstalker Kinband

  • KILL-BROKER operative's Call the Kill ability: Select one enemy operative in the killzone (visibility is not required), and each time you use it select one of the following effects for that Turning Point instead: existing (i.e. auto-retain a normal hit), Ceaseless or P1.

Kasrkin

  • Change second sentence of RECON-TROOPER operative's Warden Auspex action to: 'Until the end of the Turning Point, each time a friendly KASRKIN operative makes a shooting attack, that enemy operative is not Obscured.'
  • Foregrip equipment: GUNNER and SHARPSHOOTER operatives can be equipped with this for 2EP, and it works for ranged weapons on their datacard.

Exaction Squad

  • Following weapons now only have 1 profile instead of 2, with both of previous profiles' special rules and critical hit rules (i.e. not separated as offensive and defensive):
    • PROCTOR-EXACTANT operative's dominator maul & assault shield.
    • SUBDUCTOR operative's shock maul and assault shield.
  • PROCTOR-EXACTANT operative's Deploy Nuncio-aquila action: 0AP.

Fellgor Ravager

  • While a FELLGOR RAVAGER operative has a Frenzy token, treat its APL characteristic as 1 (after all modifiers) for the purposes of determining control (e.g. objective markers).
  • Incapacitating a FELLGOR RAVAGER operative with a Frenzy token: Add the following bullet point: 'Critical damage is inflicted on it in a subsequent shooting attack (i.e. not the same shooting attack in which it gained a Frenzy token).'

Chaos Cult

  • Friendly DEVOTEE operatives can mutate at the end of a combat in which they incapacitated an enemy operative and were not incapacitated themselves (they cannot do so just by inflicting damage).
  • Mutation into a new operative: The new operative no longer has full wounds remaining. Instead, it has the same wounds remaining as the preceding operative did, but then regains D3+1 wounds if it’s now a MUTANT operative or D3+3 if it’s now a TORMENT operative; in either case, it cannot go above its maximum wounds.

@Mad-Spy Mad-Spy merged commit 094d198 into master Dec 15, 2023
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@Mad-Spy Mad-Spy deleted the balance-q42023 branch December 15, 2023 10:07
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