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Tensor: Standardize Vector2, Vector3, Vector4, Color3, Color4, Quaternion, and Matrix #14235

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Mar 5, 2024
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35af7f2
Added new types
james-pre Aug 30, 2023
0f5e219
Added Member, Flatten, and tensor
james-pre Aug 30, 2023
09ca803
Updated classes in vector.ts to use Constructor
james-pre Aug 30, 2023
bd84e4a
Removed TensorValue and fixed comments
james-pre Aug 30, 2023
dfeb3b1
Fixed wikipedia link
james-pre Aug 30, 2023
78fc212
Added Tensor to vector and color classes
james-pre Aug 31, 2023
1438578
Added IsTuple types
james-pre Aug 31, 2023
ab26305
Added public to Tensor and Vector members
james-pre Sep 1, 2023
f6fe9da
Fixed types being or not being DeepImmutable
james-pre Aug 24, 2023
1e989fd
Formatting
james-pre Sep 5, 2023
9f9e655
Added Tuple
james-pre Sep 5, 2023
9fda9b5
Updated arrayTools to use new Tuple type
james-pre Sep 11, 2023
1083709
Updated to use object.defineProperty for dimension
james-pre Sep 11, 2023
ecf9981
Fixed dimension values
james-pre Sep 12, 2023
df6d705
Added Dimension
james-pre Sep 12, 2023
94bdb99
Fixed Dimension import
james-pre Sep 12, 2023
57a238e
Fixed Tensor not working with non `number[]` types
james-pre Nov 10, 2023
1474e02
Fixed equalsToFloats not using Flatten
james-pre Nov 10, 2023
21b6534
Made Matrix Tensor-compatible
james-pre Nov 10, 2023
de01663
Updated Quaternion to be Tensor compatible
james-pre Nov 10, 2023
b4d8d06
Renamed I<Math>Like to <Math>Like
james-pre Nov 10, 2023
25769e7
Moved <Math>Like to correct files
james-pre Nov 10, 2023
539f1e6
Merge branch 'master' into tensor
james-pre Nov 10, 2023
25879aa
Fixed duplicate function implementation
james-pre Nov 10, 2023
706709f
Changed dimension to be Readonly
james-pre Nov 10, 2023
5501d33
Fixed mispelling
james-pre Nov 11, 2023
7728fe2
Updated Vector3.asArray and Matrix.asArray
james-pre Nov 11, 2023
e6d5a73
Updated test Playground
james-pre Nov 11, 2023
8094c96
Changed default Tensor value type to unknown[]
james-pre Nov 11, 2023
5e2253b
Added TensorValue
james-pre Nov 11, 2023
4c41e80
Merge branch 'master' into tensor
james-pre Nov 14, 2023
451a316
Fixed stuff from merge
james-pre Nov 14, 2023
e45c03f
Fixed JSDoc comment parameter order
james-pre Nov 14, 2023
9150d62
Added Tensor.rank
james-pre Nov 15, 2023
7ce70a9
Fixed typo
james-pre Nov 15, 2023
25d7989
Formatting
james-pre Nov 15, 2023
a8be563
Merge branch 'master' into tensor
james-pre Jan 6, 2024
ed6f9f0
Formatting
james-pre Jan 8, 2024
ec2ad1a
Merge remote-tracking branch 'upstream/master' into tensor
james-pre Jan 10, 2024
a59d834
Made Matrix.asArray zero-copy
james-pre Jan 10, 2024
3ccba05
Moved from defineProperty to defineProperties
james-pre Jan 11, 2024
2d06268
Reverted *Like changes
james-pre Feb 5, 2024
10f388f
Merge branch 'master' into tensor
james-pre Feb 5, 2024
a853276
Fixed JSDoc comments
james-pre Feb 5, 2024
2ae66a2
Formatting
james-pre Feb 5, 2024
584590e
Formatting (clean install)
james-pre Feb 5, 2024
6e95392
Fixed eslint warnings
james-pre Feb 5, 2024
934b667
Reverted IViewportLike
james-pre Feb 5, 2024
4a0c5cf
Reverted flloat -> number change in math.like
james-pre Feb 5, 2024
3edd805
Fixed imports
james-pre Feb 5, 2024
d30689d
Fixed more imports
james-pre Feb 6, 2024
75fef20
Reverted more organization changes
james-pre Feb 6, 2024
a148331
Updated directionalLightFrustumViewer._createGeometry vectors
james-pre Feb 7, 2024
d009e1a
Added Matrix.toArray backwards compatibility
james-pre Feb 12, 2024
509d5d1
Fixed RecursiveArray spelling
james-pre Feb 13, 2024
193f542
Fixed Tensor description
james-pre Feb 13, 2024
897a071
Fixed Vector description
james-pre Feb 13, 2024
4e38dc4
Comment overhaul
james-pre Feb 13, 2024
1dac6f5
Changed m.length to 16
james-pre Feb 13, 2024
f3fe026
Removed some method implementations from Color3 and Color4
james-pre Feb 13, 2024
9f20dfe
Added internal to doc comment for color methods
james-pre Feb 14, 2024
36d71d1
Removed methods from Quaternion
james-pre Feb 14, 2024
3431e55
Fixed Vector not implementing Vector
james-pre Feb 14, 2024
f1b41b5
made all Tensor instance methods abstract
james-pre Feb 14, 2024
cd2d360
Added abstract to Vector
james-pre Feb 14, 2024
038a9c9
Removed unused types
james-pre Feb 15, 2024
6d4c2ec
Removed Tensor.toString
james-pre Feb 15, 2024
24cd34a
Seperated instance and static of Tensor and Vector into interfaces
james-pre Feb 20, 2024
266017c
Added TensorStatic.prototype
james-pre Feb 20, 2024
0691ccf
Removed type parameters in Tensor and Vector methods
james-pre Feb 20, 2024
60f0496
Added Vector4 static side
james-pre Feb 20, 2024
2bd3676
Added static side to Quaternion
james-pre Feb 21, 2024
55efc41
Merge branch 'master' into tensor
james-pre Mar 2, 2024
c3764d8
Formatting
james-pre Mar 2, 2024
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6 changes: 3 additions & 3 deletions packages/dev/core/src/Cameras/camera.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ import { serialize, SerializationHelper, serializeAsVector3 } from "../Misc/deco
import { SmartArray } from "../Misc/smartArray";
import { Tools } from "../Misc/tools";
import { Observable } from "../Misc/observable";
import type { Nullable } from "../types";
import type { DeepImmutable, Nullable } from "../types";
import type { CameraInputsManager } from "./cameraInputsManager";
import type { Scene } from "../scene";
import { Matrix, Vector3, Quaternion } from "../Maths/math.vector";
Expand Down Expand Up @@ -1361,7 +1361,7 @@ export class Camera extends Node {
* @param localAxis Defines the reference axis to provide a relative direction.
* @returns the direction
*/
public getDirection(localAxis: Vector3): Vector3 {
public getDirection(localAxis: DeepImmutable<Vector3>): Vector3 {
const result = Vector3.Zero();

this.getDirectionToRef(localAxis, result);
Expand All @@ -1383,7 +1383,7 @@ export class Camera extends Node {
* @param localAxis Defines the reference axis to provide a relative direction.
* @param result Defines the vector to store the result in
*/
public getDirectionToRef(localAxis: Vector3, result: Vector3): void {
public getDirectionToRef(localAxis: DeepImmutable<Vector3>, result: Vector3): void {
Vector3.TransformNormalToRef(localAxis, this.getWorldMatrix(), result);
}

Expand Down
12 changes: 6 additions & 6 deletions packages/dev/core/src/Debug/directionalLightFrustumViewer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -247,32 +247,32 @@ export class DirectionalLightFrustumViewer {
this._rootNode = new TransformNode("directionalLightHelperRoot_" + this._light.name, this._scene);
this._rootNode.parent = this._light.parent;

this._nearLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];
this._nearLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly] as Vector3[];
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const nearLines = CreateLines("nearlines", { updatable: true, points: this._nearLinesPoints }, this._scene);
nearLines.parent = this._rootNode;
nearLines.alwaysSelectAsActiveMesh = true;

this._farLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];
this._farLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly] as Vector3[];
const farLines = CreateLines("farlines", { updatable: true, points: this._farLinesPoints }, this._scene);
farLines.parent = this._rootNode;
farLines.alwaysSelectAsActiveMesh = true;

this._trLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];
this._trLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly] as Vector3[];
const trLines = CreateLines("trlines", { updatable: true, points: this._trLinesPoints }, this._scene);
trLines.parent = this._rootNode;
trLines.alwaysSelectAsActiveMesh = true;

this._brLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];
this._brLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly] as Vector3[];
const brLines = CreateLines("brlines", { updatable: true, points: this._brLinesPoints }, this._scene);
brLines.parent = this._rootNode;
brLines.alwaysSelectAsActiveMesh = true;

this._tlLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];
this._tlLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly] as Vector3[];
const tlLines = CreateLines("tllines", { updatable: true, points: this._tlLinesPoints }, this._scene);
tlLines.parent = this._rootNode;
tlLines.alwaysSelectAsActiveMesh = true;

this._blLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];
this._blLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly] as Vector3[];
const blLines = CreateLines("bllines", { updatable: true, points: this._blLinesPoints }, this._scene);
blLines.parent = this._rootNode;
blLines.alwaysSelectAsActiveMesh = true;
Expand Down
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