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Releases: Banderi/Antimony

Testing release (v0.0.5-alpha)

17 Nov 09:13
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Pre-release

Binaries meant for testing purposes only.
No actual game assets or gameplay contents are included.

Changelog:

  • "Fixed" camera movement issue
  • Added basic 2D/3D primitive, geometry and text rendering
  • Added internal FPS/CPU/RAM counter
  • Added basic transparency

No redistributable runtimes or SDKs installed are required to run this release. Minimum requirements are a graphic adapter that is DirectX11-capable.

Testing release (v0.0.4-alpha)

07 Aug 15:19
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Pre-release

Binaries meant for testing purposes only.
No actual game assets or gameplay contents are included.

Changelog:

  • Added controller input
  • Fixed camera interpolation
  • Added input related debugging information on screen

No redistributable runtimes or SDKs installed are required to run this release. Minimum requirements are a graphic adapter that is DirectX11-capable.

Testing release (v0.0.3-alpha)

30 Jul 23:30
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Pre-release

Binaries meant for testing purposes only.
No actual game assets or gameplay contents are included.

Changelog:

  • Added static linkage

No redistributable runtimes or SDKs installed are required to run this release. Minimum requirements are a graphic adapter that is DirectX11-capable.

Testing release (v0.0.1-alpha)

23 Jul 08:00
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Pre-release

Binaries meant for testing purposes only.
No actual game assets or gameplay contents are included.

This engine requires both DirectX (June 2010, DX11 capable GPU) and Visual C++ 2015 Redistributable installed; both the setups are bundled with the binaries below. (recommended to try the bundled DirectX web installer first)