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Metal Gear Rising: Revengeance RedTrainer

The trainer was based on MGR Plugin SDK (Exceptional thanks to Frouk3), ImGUI, libmem 2.14, and DX9-BaseHook. Thanks to Mr.Beacon00 for his table.

Features

Stats

  • Change health
  • Change money
  • Invincibility
  • Infinite energy

Items

  • Infinite additional weapons
  • Shop items changer

Customization

  • Change character
  • Change body
  • Change weapon
  • Change wig

Movement

  • Change game speed
  • Fly mode

Mission

  • Change mission
  • No damage
  • No killed and no alert (now doesnt works)
  • Change mission timer
  • Change mission battlepoints
  • Change max combo
  • Change kills and zandzutsu

Other

  • Camera filter

Enemy

  • Enemy changer

Hotkeys

  • Show/hide menu (Num+)
  • Show/hide additional menus (Num-)
  • Keyboard control (Cursor keys)
  • Deatach trainer (End)
  • Activate FlyMode (Num5)
  • FlyMode forward (Num8)
  • FlyMode back (Num2)
  • FlyMode left (Num4)
  • FlyMode right (Num6)
  • FlyMode up (Num7)
  • FlyMode down (Num1)

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Installation

Download Compiled.zip from releases, after you need to open the archive and unpack it into a folder with Metal Gear Rising You must also have dinput8.dll (last archive), as well as Visual C ++ Redistributable(x86) 2015-2022

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Screenshots

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How to use

Main info

To use the functions, you need to click on the corresponding button. Sometimes you should select the required function from the list or manually enter it into the text field. In any case, you need to click on the corresponding button.

Mission changer

To use the function for changing the mission, you need to enter the textual name of the subphase (on the left) and its phase ID (on the right, numeric). This information can be found in the readme folder, in the PhaseInfo.xml file.

Enemy changer

The function changes all (!) enemies. To use it, you need to enter its ID in the enemy ID field. In the Type field, you should enter the subtype of the enemy (for example, type 0 for Tripod is Tripod with a rifle, while type 1 is Tripod without a weapon). SubType is probably not used (it may be removed in the future). Flag sets the flag of the enemies (there are flags that stop enemies, disable their ability to attack, or, for example, drop the officer's hand, everything is individual, not all enemies have a flag). It is also worth noting that the ID may start with the following digits: Pl-models (1), Em-models (2, set by default), Wp-models (3), Et-models (4), It-models (7), Ba-models (d), Bh-models (e). Bm models were not found. The dropped weapons of It-models cannot be picked up, special flags are likely used for this. It is impossible to spawn a character using this function, other functions are used for that (when trying to spawn a character, the game crashes). Description of most models of characters and things

Change resolution

To change the window resolution, you need to deatach the trainer (press End), change the window resolution in the settings, save the settings, and re-enter the game.