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* debug: Tweak size of level panel * asset: Minor renaming in gltf loader * scene: Store animation times normalized * scene: Store anim times as 16 bits * core: Add some 16 bit SIMD utils * geo: Minor optimization to slerp routine * scene: Minor tweaks to anim_find_frame * scene: Increase max number of created footstep decals * asset: Truncate anim channels with identical keys * assets: Prune identity scale anim channels * asset: Remove redundant animation frames
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