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anatol edited this page May 31, 2022 · 1 revision

Env::UpdateShader

void UpdateShader(const void* pVal, uint32_t nVal)

Loads new byte code for the current shader

Parameters

  • pVal : pointer to the buffer with new byte-code of the contract shader
  • nVal : byte0code buffer size in bytes

Return value

  • none

Notes

Example

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