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Space mines, Syndicate stealth attacks #2693

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merged 16 commits into from
Sep 26, 2024

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Bokkiewokkie
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About The Pull Request

This PR adds space mines, a new weapon invented by combining Syndicate cloaking technology with high-yield explosives. Currently Aspala-class submarines, Mako flak frigates, and combat carriers will be able to drop them when fleeing or patrolling.

Why It's Good For The Game

More fun stuff to die to, it also makes Syndicate systems more dangerous by spawning a few mines in them at roundstart.

Testing Photographs and Procedure

I tested it. Only shooting doesn't work nicely (you need to actually click on a mine to hit it right now)

Changelog

🆑
add: Added space mines
/:cl:

I also moved all of the torps to the left by one pixel
Watch out when flying into Syndicate space!
@Bokkiewokkie Bokkiewokkie added Feature Overmap This issue or PR is related to overmap interactions Starsystem Issues and pull requests related to star systems. labels Jul 5, 2024
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@DeltaFire15 DeltaFire15 left a comment

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Quick preliminary review.

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Bokkiewokkie and others added 2 commits July 8, 2024 21:07
Co-authored-by: DeltaFire <46569814+DeltaFire15@users.noreply.github.com>
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@DeltaFire15 DeltaFire15 left a comment

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Looks good to me.

You could probably reset mine count somewhere in try_threat_elevation_reinforce() if you want them to not refill within a fight itself and rearm outside of one, but I don't see any real issues anywhere.

@Bokkiewokkie
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Looks good to me.

You could probably reset mine count somewhere in try_threat_elevation_reinforce() if you want them to not refill within a fight itself and rearm outside of one, but I don't see any real issues anywhere.

Figured for now I'd like to keep them somewhat sparse, it adds a bit to the surprise factor

@Bokkiewokkie Bokkiewokkie merged commit a528f3f into BeeStation:master Sep 26, 2024
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@Bokkiewokkie Bokkiewokkie deleted the Theycallitamine branch September 26, 2024 10:42
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2 participants