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Loom DAppChain SDK for Unity3d

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Loom Network SDK for Unity

This repo contains the SDK code and a Unity 2017.4 project that provides examples.

The SDK currently supports the following Unity targets:

  • Desktop Win/MacOS/Linux
  • Android
  • iOS
  • WebGL

Requirements

  • Unity 2017.4 or later.
  • Build Settings -> Player Settings -> Configuration set as follows:
    • Scripting Runtime Version: Experimental (.NET 4.6 Equivalent)
    • API Compatibility Level: .NET 4.6

Overview

LoomChainClient provides the means to communicate with a Loom DAppChain from a Unity game, while the Contract class provides a more convenient abstraction that streamlines invoking methods on a specific smart contract running on a DAppChain.

If you haven't done so already now would be a good time to read through the Unity SDK Quickstart.

Adding new transaction types

Create a new .proto file in the Assets\Protobuf directory, refer to Google Protocol Buffers for syntax details etc. You'll need to download the protoc compiler to generate C# classes from the .proto files.

The relevant command will look something like this:

protoc \
  -I<install path>/protoc-3.5.1/include \
  -I<project path>/Assets/Protobuf \
  --csharp_out=<project path>/Assets/Protobuf \
  <project path>/Assets/Protobuf/sample.proto

Samples

The sample authSample scene expects a local Loom DAppChain node to be running on localhost, if you decide to change the default host/ports the node runs on you'll need to update the host/ports in authSample.cs to match.

When you run the sample scene you will see three buttons that are hooked up to call the corresponding methods in Assets/authSample.cs, these must be pressed in the correct order:

  1. Press the Sign In button to generate a new random identity, once you've signed up/in you should see the text above the button change to Signed in as ....
  2. Once the textbox indicates you're signed in you can press the Call SetMsg button to call the SetMsg method in the BluePrint smart contract, this method will store a key/value in the smart contract state. If the method executes without error the textbox should change to Smart contract method finished executing.. You can press the Call SetMsg button again to make another call. Each call to the smart contract actually requires a new transaction to be generated, signed, and then validated by the DAppChain.
  3. Press the Call SetMsgEcho button to call the SetMsgEcho method in the BluePrint smart contract, similarly to SetMsg this method will store a key/value in the smart contract, and return the key/value it stored.
  4. You can press the Call GetMsg button to send a simple query to the BluePrint contract.

Building the SDK

BuildScripts folder contains scripts for building loom-unity-sdk.unitypackage for Windows and macOS. Scripts use the UNITY_PATH environment variable to determine the Unity executable path, if it is set; alternatively, the path can be passed as an argument. As a fallback, standard Unity installation directory might be used. The package is built to Assets\~NonVersioned\loom-unity-sdk.unitypackage.

Dependencies

For ease of use all necessary prebuilt dependencies are located in the Assets/Plugins directory in this repo, the assemblies are built to target Any CPU. The rest of this section contains some useful notes in case you need to rebuild the dependencies.

Chaos.NaCl

Build from source https://github.com/CodesInChaos/Chaos.NaCl - then copy the build assemblies from Chaos.NaCl/Chaos.NaCl/bin/Release to Assets/Plugins.

Google Protocol Buffers

Install prebuilt Google.Protobuf 3.5 from NuGet and copy them to Assets/Plugins.

Websocket-Sharp

Clone https://github.com/sta/websocket-sharp and build the Release config for AnyCPU. The version currently was built from Git rev 000c0a76b4fb2045cabc4f0ae6a80bea03e2663e.

Loom.Nethereum.Minimal

Clone https://github.com/loomnetwork/Nethereum/tree/loom-minimal, build solution Loom.Nethereum.Minimal with Release configuration for AnyCPU.

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Loom DAppChain SDK for Unity3d

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