1.4.2 is here!
Fixes:
- Fixed Switching States memory leak
- Fixed NoteSplashes not matching with note colors when Note Color quantization is enabled.
- Fixed precaching null exceptions.
Features:
- New Option: GPU Rendering: If enabled (by default) it pushes the sprite load to Graphic card instead of RAM to decrease memory usage.
- New Option: HitSound mode (On Note Hit or On Strum Hit)
- Customize Gameplay Zoom: Dynamic HUD zoom, now zooming will scale HUD objects height to give a more comfortable view to user (for those who like quaver hud layout).
- Customize Gameplay Appareance section: A little hud tab to enable/disable some gameplay modules such as combo numbers, combo sprite and miliseconds text.
- Better Optimization: Now the game handles memory in a smart way to not make your computer explode 😈
- Individual receptor note direction: You can now do sick modcharts changing the note scroll direction.
Misc:
- Engine Watermark Option: If disabled the game will play the original FNF main menu music.
- Better Custom Difficulties Support: Now it should be easy to make custom difficulties without getting any null exceptions while messing in source code. This means you can make custom difficulties for some songs. (In Story Mode too)
- Better Custom Charts and Characters Support: Now you can drag custom charts and characters (json and assets) to executable kade engine and play it in freeplay mode. (Custom song charts need to have at least one FNF difficulty otherwise it'll boom)
- Paths: For cpp targets, the game will use FileSystem to acess to assets. Otherwise, it will use OpenFLAssets as usual. (This doesn't affect anything to Paths functions btw)
- Characters AtlasFramesMaker Support: Now you can use characters that use AtlasFrames instead of Sparrow or PacketAtlas. (Need to be specified in character's json!)
Known Issues
- HTML5 Request Animation high latency.
- ChartingState and Stage Debug very buggy.
College is raping rn. I think this is the definitive edition of Kade for now. Cya 🗿