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Recompile the shaders on an older version of Unity so that they're compatible with KSP v1.9.1 and later.
Fix false positives of Krakensbane being active on vessel switches.
Add a part Tree Hierarchy visualizer to the BDA Craft Utilities Tool for checking part offset.
UI:
Make the time-scaling slider visible without needing to activate time override.
Extend the camera-switch slider to up to 15s.
AI / WM:
Clamp the vertical adjustment of the fly-to position to at most half the distance to the target (should fix the issue of being unable to attack targets directly below).
Add a slider for biasing the Immelmann pitch direction when not close to terrain/min altitude.
Add a slider for the initial roll-relevance and preserve the best roll-relevance between auto-tuning runs.
Competition:
Add "Parts lost to asteroids" to the continuous spawn tournament score logs and parser.
Fix world switching for auto-resuming continuous spawn tournaments.
Make the "Auto-Quit On Tournament End" option apply whenever it's visible.
Suppress the "Dumping scores..." messages unless competition debugging is enabled.
Game Modes:
Add Gun Game game option to the Mutator GameMode - craft progress through a list of mutators (weapon changes or otherwise) every time they score a kill. Ideally used with Continuous Spawn.
Asteroid Field:
Adjust the anomalous attraction strengths to scale better with typical asteroid radii.
Add an inter-asteroid repulsion at close ranges to prevent asteroids clumping too much.
Make the asteroids nigh indestructible so that they don't thin out over time.
Weapons:
Reduce ECPerShot cost of electrolasers.
Heatrays now check for part occlusion.
Fix non-damaging lasers (gravity guns, etc.) from not scoring in competition.
Fix the luminance of tracers on pooled bullets not being reset (not every bullet is a tracer now).
Lasers now deal damage to buildings.
Missiles:
Fix Missile Exhaust FX issue.
RWP:
Add RWP override settings (in RWP_settings.cfg) for automatically enabling/disabling RWP options when the RWP toggle is toggled or the RWP slider is adjusted.
Settings adjusted when RWP is enabled aren't saved, but can be manually added to the RWP_settings.cfg file.
Settings adjusted when RWP is disabled are saved to settings.cfg as usual and serve as the base that the RWP settings override.
Overrides for round 0 are global overrides and are applied first before round specific overrides are applied.
Toggling the RWP toggle or moving the slider first reverts settings to the non-RWP values, then applies the global and round-specific RWP overrides.
For convenience, a few settings are excluded from being reverted: settings section toggles and most spawn settings. Also, inf fuel / inf EC currently aren't affected.
The defaults for the RWP_settings.cfg file will be saved when settings are first saved and changes made to the file override the defaults.
Default RWP settings for previous rounds and the upcoming S6R2 have been added.
Restrict the RWP slider to only include rounds that have overrides and move it to the top of the section to avoid issues with layout changes while adjusting the slider.