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v1.6.11.0

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@BrettRyland BrettRyland released this 21 Feb 23:51
· 966 commits to master since this release
c5e5f29

Improvements / Fixes

  • General:
    • Recompile the shaders on an older version of Unity so that they're compatible with KSP v1.9.1 and later.
    • Fix false positives of Krakensbane being active on vessel switches.
    • Add a part Tree Hierarchy visualizer to the BDA Craft Utilities Tool for checking part offset.
  • UI:
    • Make the time-scaling slider visible without needing to activate time override.
    • Extend the camera-switch slider to up to 15s.
  • AI / WM:
    • Clamp the vertical adjustment of the fly-to position to at most half the distance to the target (should fix the issue of being unable to attack targets directly below).
    • Add a slider for biasing the Immelmann pitch direction when not close to terrain/min altitude.
    • Add a slider for the initial roll-relevance and preserve the best roll-relevance between auto-tuning runs.
  • Competition:
    • Add "Parts lost to asteroids" to the continuous spawn tournament score logs and parser.
    • Fix world switching for auto-resuming continuous spawn tournaments.
    • Make the "Auto-Quit On Tournament End" option apply whenever it's visible.
    • Suppress the "Dumping scores..." messages unless competition debugging is enabled.
  • Game Modes:
    • Add Gun Game game option to the Mutator GameMode - craft progress through a list of mutators (weapon changes or otherwise) every time they score a kill. Ideally used with Continuous Spawn.
    • Asteroid Field:
      • Adjust the anomalous attraction strengths to scale better with typical asteroid radii.
      • Add an inter-asteroid repulsion at close ranges to prevent asteroids clumping too much.
      • Make the asteroids nigh indestructible so that they don't thin out over time.
  • Weapons:
    • Reduce ECPerShot cost of electrolasers.
    • Heatrays now check for part occlusion.
    • Fix non-damaging lasers (gravity guns, etc.) from not scoring in competition.
    • Fix the luminance of tracers on pooled bullets not being reset (not every bullet is a tracer now).
    • Lasers now deal damage to buildings.
    • Missiles:
      • Fix Missile Exhaust FX issue.
  • RWP:
    • Add RWP override settings (in RWP_settings.cfg) for automatically enabling/disabling RWP options when the RWP toggle is toggled or the RWP slider is adjusted.
      • Settings adjusted when RWP is enabled aren't saved, but can be manually added to the RWP_settings.cfg file.
      • Settings adjusted when RWP is disabled are saved to settings.cfg as usual and serve as the base that the RWP settings override.
      • Overrides for round 0 are global overrides and are applied first before round specific overrides are applied.
      • Toggling the RWP toggle or moving the slider first reverts settings to the non-RWP values, then applies the global and round-specific RWP overrides.
      • For convenience, a few settings are excluded from being reverted: settings section toggles and most spawn settings. Also, inf fuel / inf EC currently aren't affected.
      • The defaults for the RWP_settings.cfg file will be saved when settings are first saved and changes made to the file override the defaults.
      • Default RWP settings for previous rounds and the upcoming S6R2 have been added.
    • Restrict the RWP slider to only include rounds that have overrides and move it to the top of the section to avoid issues with layout changes while adjusting the slider.