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[BUG] Instant rotations aren't instant #3944

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liquidsquid1 opened this issue Sep 17, 2024 · 7 comments · Fixed by #4023
Closed

[BUG] Instant rotations aren't instant #3944

liquidsquid1 opened this issue Sep 17, 2024 · 7 comments · Fixed by #4023
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🐛 bug Something isn't working 👷 development build development build issue 🌑 nextgen
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@liquidsquid1
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LiquidBounce Branch

Nextgen

LiquidBounce Build/Version

All

Operating System

Linux, Windows 10

Minecraft Version

All

Describe the bug

I simply cannot get rotations to always hit the player (they are in range). This is evident when using TargetStrafe

Steps to reproduce

Killaura someone with 180-180 rots and 20-20 cps (all cps hits land)
Now targetstrafe around them (the cps falls to around 4 as the killaura can't hit)

Client Log

N/A

Screenshots

No noticeable gaps in the killaura

2024-09-17.20-50-22.mp4

When moving around the player

2024-09-17.20-50-09.mp4
@github-actions github-actions bot added 🌑 nextgen 🐛 bug Something isn't working 👷 development build development build issue labels Sep 17, 2024
@larryngton2
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larryngton2 commented Sep 17, 2024

issue with raytracing, set shrinkbox to 0.2 and try to use 1.8 protocol

@1zun4 1zun4 added this to the 0.15.0 milestone Sep 17, 2024
@liquidsquid1
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issue with raytracing, set shrinkbox to 0.2 and try to use 1.8 protocol

1.8 protocol is not possible with most servers that I play.

@localpthebest
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skid it from nightx

@1zun4
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1zun4 commented Sep 30, 2024

The issue becomes visible when using POV on Rotations. It seems it applies a wrong velocity causing the rotation to aim wrong.

2024-09-30.22-24-53.mp4

@1zun4
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1zun4 commented Sep 30, 2024

2024-09-30.23-10-58.mp4

So it is now able to keep up with high motion without issues, but it now has issues when standing still. 😐
Edit: Now fixed as well.

@1zun4
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1zun4 commented Sep 30, 2024

2024-09-30.23-57-26.mp4

Added a few new box point mode :)

@1zun4
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1zun4 commented Sep 30, 2024

2024-10-01.00-08-13.mp4

fixed intersects when other entity is not at the same height

1zun4 added a commit that referenced this issue Sep 30, 2024
- fixes issues with high velocity
- removal of client-side tick prediction
- use client rotation instead of server rotation
- rotate to preferred point instead of closest rotation
- box point assist
- box point random
- box point random center
- dynamic speed box shrinking
- fix intersects not un-hooking
- increase shrink box maximum
- fix simulated player not triggering PlayerMoveEvent
- code refactor

documentation and fixes: #3944
@1zun4 1zun4 closed this as completed in 5efd59a Sep 30, 2024
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5 participants