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libInterpolate

A C++ interpolation library.

This library provides classes to perform various types of function interpolation (linear, spline, etc.).

Features:

  • Simple, consistent interface for all interpolators. This makes it easy to swap interpolators.
  • Type erased AnyInterpolator container can hold each of the implemented interpolators. This can be used to select the interpolation method at runtime.
  • 2D Irregular Grid methods can be used to "fill in" missing data on a 2D grid.

Currently implemented methods are:

Most of these are pretty standard methods. The linear Delaunay triangles method uses Delaunay triangulation (using delfrrr's delanator-cpp ) to generate a set of triangles connecting the interplated data. In the example below, there are four interpolation points, four set in the xy plane and form a square. The fifth point sits above the center of the square. The resulting interpolation forms a pyramid.

This is basically a 2D version of the Delaunay Interp library.

Table of Contents

Example

Note: libInterpolate has been renamed from libInterp. There were a few naming inconsistencies, so I decided to rename the library to libInterpolate. I have provided CMake targets with the old names, so CMakeLists.txt referencing the old names should still work. These will be dropped in version 3.

#include <libInterpolate/Interpolate.hpp>
...
vector<double> x,y;
...
fill x and y with data
...

// Use a cubic spline interpolator to interpolate the data
_1D::CubicSplineInterpolator<double> interp;
interp.setData(x,y);

double val = interp(2.0); // val contains the value of the function y(x) interpolated at x = 2.0

The setData method is a template that will accept any container that provides size() and data() methods. Here std::vector is used, but you could also use Eigen::Matrix. There is also a low-level setData method that takes an integer size and two data pointers, which you can use directly. This is actually what the setData method in the example is calling under the hood.

interp.setData( x.size(), x,data(), y.data() )

Installing

No build system

libInterpolate is a header-only C++ library, so you can simply include the headers you want/need in your source code. If you use git subrepo, you can clone the source into your externals directory and use it from there.

libInterpolate depends on Boost and Eigen3, so you will need to include the directories containing their header files when compiling.

Conan (Recommended)

Add libinterpolate/2.6.2 to your conanfile.txt or conanfile.py requires. If you are using CMake, add the CMakeDeps and CMakeToolchain generators.

[requires]
libinterpolate/2.6.2

[generators]
CMakeDeps
CMakeToolchain

Then, in your CMakeLists.txt file, call find_package(libInterpolate) and link against the libInterpolate::Interpolate target.

find_package(libInterpolate REQUIRED)
...
target_link_libraries( MyTarget PUBLIC libInterpolate::Interpolate )

CMake

libInterpolate also supports being installed, and will install a *Config.cmake file that CMake can detect. To build and install libInterpolate:

$ git clone https://github.com/CD3/libInterpolate
$ cd libInterpolate
$ mkdir build
$ cd build
$ cmake ..
$ cmake --build .
$ cmake --build . --target install

Now you can use the find_package command in your CMakeLists.txt file to detect and configure libInterpolate.

# find libInterpolate
find_package(libInterpolate REQUIRED)
# create your target
add_executabe( myProgram myProgram.cpp )
# add include dirs required for libInterpolate and its dependencies
target_link_libraries( myProgram libInterpolate::Interpolate )

Again, boost and Eigen3 need to be installed.

Design

libInterpolate uses inheritance for code reuse and implements the "Curiously Recurring Template Pattern" (CRTP). CRTP allows the base class to implement functions that depend on parts that need to be implemented by the derived class. For example, InterpolatorBase implements a function named setData that reads the interpolated data into the interpolator. This way, derived classes do not need to implement functions to load the interpolated data. However, different interpolation methods may require some additional setup. For example, they may compute and store some coefficients that are used during interpolation. The setData function therefore calls a function named setupInterpolator that is implemented by the derived class, if needed. This is where the CRTP comes in.

If you write a new interpolation method and derive from the InterpolatorBase class, you need to pass the derived class to the base class as a template parameter.

class MyInterpolator : _1D::InterpolatorBase<MyInterpolator>
{
...
};

If your interpolator needs additional setup after the interpolated data has been read in, then you should also implement the function void setupInterpolator().

class MyInterpolator : _1D::InterpolatorBase<MyInterpolator>
{
  double operator()(double x); // implement the interpolation
  void setupInterpolator();    // implement for additional setup
};

CRTP provides static polymorphism, but not runtime polymorphism, since each derived type derives from a different base class. libInterpolate now provides a type-erased AnyInterpolator class that can be used to store any of the interpolators, which allows runtime binding. The AnyInterpolator class uses Boost.TypeErasure, and is not included in the monolithic header, it must be included separately.

#include <libInterpolate/Interpolate.hpp>
#include <libInterpolate/AnyInterpolator.hpp>

...

_1D::AnyInterpolator<double> interp = _1D::CubicSplineInterpolator<double>();

interp.setData( x.size(), x.data(), y.data() );

...
// do some interpolation
...
// now change the interpolator
// you will need to reload the data though
interp = _1D::LinearInterpolator<double>();

interp.setData( x.size(), x.data(), y.data() );
...
// do some more inteprolation

...

Currently, the AnyInterpolator only provides one setData method, which is the low-level version that takes a size and two data pointers. This can be changed by passing the desired signature as a second template arguments.

_1D::AnyInterpolator<double, void(std::vector<double>,std::vector<double>)> interp = _1D::CubicSplineInterpolator<double>();

interp.setData( x, y );

You can also use std::function, but you will have to explicitly cast the function object to the interpolator to call setData.

std::function<double(double)> interp = _1D::CubicSplineInterpolator<double>();
interp.target<_1D::CubicSplineInterpolator<double>>()->setData(x,y)

...

Data Storage

The interpolator classes copy the interpolation data and store them internally. This makes the type much more convenient to work with since it is completely self-contained, and you don't have to worry about keeping that data that you are interpolating alive. However, it does mean that you need to be mindful of copies.

2D Data Format

The two-dimensional interpolators take three vectors, one for the x, y, and z values. All three vectors must be the same length. For the Bilinear and Bicubic interpolators, this means that the vectors for the x and y values must be larger than necessary since these interpolators require a regular grid, and coordinate values need to be repeated. However, it makes the two-dimensional interpolator interface uniform (the thin plate interpolator does not require a regular grid, it can interpolate from a collection of arbitrary points) and it is also compatible with the standard gnuplot surface plot data format. So if you read three columns from a file that can be plotted with gnuplot's splot command, these three columns can be passed into the interpolator directly.

Interpolation Methods

Each interpolation method is implemented as a class that is templated on the data type. All one-dimensional interpolators (interpolators for a function of one variable) are in the _1D namespace. Two-dimensional interpolators are in the _2D namespace.

All interpolators implement the same interface, so there is no difference in how each method is used.

#include <libInterpolate/Interpolate.hpp>
...
vector<double> x,y;
...
fill x and y with data
...

// To select a method, use the corresponding class
_1D::LinearInterpolator<double> interp;
_1D::CubicSplineInterpolator<double> interp;
_1D::MonotonicInterpolator<double> interp;

// set the data that will be interpolated.
interp.setData(x,y);

// interpolation is done with the operator() method.
double val = interp(2.0);

If you need to select the interpolation method at runtime, you can use std::function.

#include <libInterpolate/Interpolate.hpp>
#include <functional>
...
string method;
vector<double> x,y;
...
fill x and y with data
...

// Create a std::function to store the interpolator
std::function<double(double)> interp;

// select the interpolation method on user input
if( method == "linear")
{
  interp = _1D::LinearInterpolator<double>();
  // need to cast to the interpolation class to set data
  interp.target<_1D::LinearInterpolator<double>>()->setData(x,y);
}
if( method == "cubicspline")
{
  interp = _1D::CubicSplineInterpolator<double>();
  interp.target<_1D::CubicSplineInterpolator<double>>()->setData(x,y);
}
if( method == "monotonic")
{
  interp = _1D::MonotonicInterpolator<double>();
  interp.target<_1D::MonotonicInterpolator<double>>()->setData(x,y);
}

// interpolation is done with the operator() method.
double val = interp(2.0);

or the new AnyInterpolator class, which doesn't require a cast when calling setData.

#include <libInterpolate/Interpolate.hpp>
#include <libInterpolate/AnyInterpolator.hpp>
...
string method;
vector<double> x,y;
...
fill x and y with data
...

// Create a std::function to store the interpolator
std::function<double(double)> interp;

// select the interpolation method on user input
if( method == "linear")
  interp = _1D::LinearInterpolator<double>();
if( method == "cubicspline")
  interp = _1D::CubicSplineInterpolator<double>();
if( method == "monotonic")
  interp = _1D::MonotonicInterpolator<double>();

interp.setData(x.size(), x.data(), y.data());

// interpolation is done with the operator() method.
double val = interp(2.0);

Note that the interpolated data is copied by the interpolator, so it is safe to pass both the std::function and AnyInterpolator objects around. The interpolator it stores will be self-contained.