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Religious Units: Alert when fully healed #98
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H is bound to attempting the fortify until healed operation. Could you try that and tell me if it works? If that works, adding the button to the ui will be easy |
in the Vanilla key bindings (I have not found that) or do I have to choose cqui standard/classic/enhanced option? |
Classic or enhanced will work On Mon, Nov 14, 2016, 12:06 PM layzsmurf notifications@github.com wrote:
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Ok. I have selected Binding Options classic, but Is there a simple test key I could use that shows that binding was successful? I got |
That's fine, I'll just test it later when I get the chance! On Mon, Nov 14, 2016, 3:41 PM layzsmurf notifications@github.com wrote:
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Instead of messing with how the game implements religious unit healing, I think it may be a better idea to simply alert the player once their religious unit has been fully healed if it is currently set to "Sleep". This is something we can implement as part of #514 and effectively achieves the same thing with much less hackery |
Religious Units can replenish health near holy sites, but the Interface does only offer Skip turn or Fortify - I am not sure if it is possible within the code to enable a button for "Fortify until healed" if such a unit is on/or adjacent to a holy site.
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