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Religious Units: Alert when fully healed #98

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layzsmurf opened this issue Nov 14, 2016 · 6 comments
Open

Religious Units: Alert when fully healed #98

layzsmurf opened this issue Nov 14, 2016 · 6 comments

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@layzsmurf
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layzsmurf commented Nov 14, 2016

Religious Units can replenish health near holy sites, but the Interface does only offer Skip turn or Fortify - I am not sure if it is possible within the code to enable a button for "Fortify until healed" if such a unit is on/or adjacent to a holy site.

@chaorace
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H is bound to attempting the fortify until healed operation. Could you try that and tell me if it works? If that works, adding the button to the ui will be easy

@layzsmurf
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layzsmurf commented Nov 14, 2016

in the Vanilla key bindings (I have not found that) or do I have to choose cqui standard/classic/enhanced option?
Also <h> or <shift-h>?

@chaorace
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Classic or enhanced will work

On Mon, Nov 14, 2016, 12:06 PM layzsmurf notifications@github.com wrote:

in the Vanilla key bindings (I have not found that) or do I have to choose
cqui standard/classic/enhanced option?


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@layzsmurf
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layzsmurf commented Nov 14, 2016

Classic or enhanced will work

Ok. I have selected Binding Options classic, but <h> does not work on units, so I believe key bindings got screwed. I am using 0.60

Is there a simple test key I could use that shows that binding was successful?

I got <q> and <e> working, but <h> does not work for normal combat units at the moment, so I cannot test it for religious ones. <shift-h> opens the capital.

@chaorace
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That's fine, I'll just test it later when I get the chance!

On Mon, Nov 14, 2016, 3:41 PM layzsmurf notifications@github.com wrote:

Classic or enhanced will work

Ok. I have selected Binding Options classic, but does not work on
units, so I believe key bindings got screwed. I am using 0.60


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@chaorace chaorace changed the title Religious Unit - Fortify until Healed while on/adjacent to holy sites Religious Units: Alert when fully healed May 20, 2017
@chaorace
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Instead of messing with how the game implements religious unit healing, I think it may be a better idea to simply alert the player once their religious unit has been fully healed if it is currently set to "Sleep". This is something we can implement as part of #514 and effectively achieves the same thing with much less hackery

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