Releases: CYBUTEK/KerbalEngineer
Kerbal Engineer Redux v1.1.3.0
Fixed: Check for NaN and Infinities before clamping angles, resolving a hang state caused by the Intercept Angle readout.
Added: Setting for enabling/disabling whether the toolbar icon in-flight activates on mouse hover.
Added: Body category with the following readouts:
Body Name
Has Atmosphere
Has Oxygen
High Atmophere Height
Low Space Height
High Space Height
Kerbal Engineer Redux v1.1.2.8
Fixed: Compile errors caused due to game update.
Fixed: Asset bundle errors due to engine update.
Fixed: Part info overlay no longer visible when hovering over part selection panel.
Fixed: Clamp360 now returns [0, 360]. (Pad)
Fixed: Possible NRE when "Back to target selection" sets the target to null. (Pad)
Fixed: Clamp value passed to Acos function within the impact processor to avoid potential NaN. (Pad)
Fixed: Use inverseStage of tank for stage priority flow instead of decoupled stage count. (Pad)
Changed: True Anomaly to be displayed in degrees rather than radians. (was changed in stock 1.1.x) (Pad)
Changed: Typos in the post-burn apo/peri readout descriptions. (Pad)
Changed: Added missing space before the 'W' in the target longitude readout formatting. (Pad)
Changed: Simulation and logging to produces less GC. (Pad)
Changed: Tweaked impact processor calculations. (Pad)
Added: Target Latitude & Longitude readouts to the rendezvous section. (Pad)
Added: Extra readout help strings. (rkagerer)
Added: Planes and Relays to the target selector readout. (Pad)
Added: Post-burn orbital period and inclination readouts. (Pad)
Added: Support for balance and priority flow modes. (Pad)
Added: Custom keybinding of the part info show/hide functionality.
Kerbal Engineer Redux v1.1.1.0
Added: Missing cleanup of some contained references within various pooled classes.
Fixed: Jet engine simulation data is no longer included when IntakeAir deprived (i.e. in space).
Fixed: NullReferenceException when entering the flight scene within the FlightAppLauncher.
Fixed: Corrected an exception logging typo within the DisplayStack class.
Fixed: NullReferenceException within the DeltaVStaged readout upon exiting the flight scene.
Fixed: Flamed out engines are no longer perceived as active engines within the vessel simulation.
Removed: Redundant button enabled check within the FlightAppLauncher.
Removed: '?.' syntax sugar for easier compilation within non VS2015 IDEs.
Kerbal Engineer Redux v1.1.0.2
Added: Altitude (terrain) readout now shows the altitude above underwater terrain when splashed down.
Added: Usage of the stock IPartMassModifier for handling the modifying of part module staged mass.
Changed: Fairing specific mass adjustments now make use of the generic staged mass modifier implementation.
Changed: App launcher button handling works with KSP build 1205 changes.
Fixed: Log spam and physics issue caused when using the EngineerChip part due to a convex mesh collider (now uses a box collider).
Fixed: Issues with the disabling/enabling of the toolbar app launcher button in flight when in career mode.
Kerbal Engineer Redux v1.1.0.1
Fixed: Heat shields acting as staged decouplers when not set to be staged.
Fixed: Enabling and disabling of decouplers in staging is now correctly handled.
Fixed: Issue in simulation staging that caused no deltaV above a fairing whilst landed.
Fixed: Fairing mass calculations to work using module mass only (Changed from 1.0.5).
Kerbal Engineer Redux v1.1.0.0
Built on KSP Experimental 1.1.0.1171
Added: Asset bundle loading and integration.
Added: Styling system so that Unity UI objects can use KSP stock styles.
Added: Unity UI window system.
Changed: Thermal flux is now correctly indicated in kilowatts.
Changed: Complete rewrite of code underpinning the stock toolbar icons.
Changed: Flight Engineer toolbar menu recreated using Unity UI.
Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly.
Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack.
Fixed: Part info tooltips in the editor remaining open when no part is selected.
Kerbal Engineer Redux v1.0.19.4
Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.
Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed).
Kerbal Engineer Redux v1.0.19.3
1.0.19.3, 09-02-16
Fixed: Fuel cross-feed from surface attached parts.
1.0.19.2, 19-11-15
Rebuild for KSP 1.0.5.1028 silent update.
1.0.19.1, 09-11-15
Added: Key binding editor accessible under 'Settings' on the Build Engineer.
Added: Added current vessel name readout. (antplant)
Added: 'Relative Radial Velocity' and 'Time To Rendezvous' readouts. (itwtx)
Added: Readout help strings. (harryyoung)
Changed: The 'Torque' value in the editor is now precise to two decimal places.
Changed: Time formatting reference (Kerbin/Earth) is now based on the in-game setting.
Changed: Eccentric Anomaly, Mean Anomaly and Mean Anomaly At Epoc now display in degrees rather than radians.
Fixed: Optimised time formatting. (itwtx)
Fixed: TimeToAtmosphere checks that the Apoapsis is outside atmosphere. (Kerbas-ad-astra)
Fixed: Issue with stage priority flow. Caused Rapier calculations to fail if LF and O are drawn from different tanks. (Padishar)
Fixed: Issue with angle to prograde/retrograde calculations on highly inclined orbits.
Fixed: Editor input locks not being reset when a scene change is forced (e.g. via Kerbal Construction Time).
Fixed: Roll axis readout now shows the correct sign.
Removed: Time Formatter readout as it's not required anymore.
Kerbal Engineer Redux v1.0.18.0
Added: Orbital readouts - "Speed at Periapsis" and "Speed at Apoapsis". (Padishar)
Added: Manoeuvre readouts - "Post-burn Apoapsis" and "Post-burn Periapsis". (Padishar)
Fixed: Synched the minimum simulation time sliders and stopped them from snapping back after 999ms. (saybur)
Fixed: Added workaround for the bug in Vessel.horizontalSrfSpeed (Padishar)
Fixed: Physically insignificant part mass was not being correctly cascaded down through multiple parent parts.
Kerbal Engineer Redux v1.0.17.0
Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
Added: Stock sections in the Flight Engineer can now become HUDs.
Added 'Thermal' readouts category including:
Internal Flux
Convection Flux
Radiation Flux
Critical Part Name
Critical Part Temperature
Critical Part Skin Temperature
Critical Part Thermal Percentage of Max Temperature
Hottest Part Name
Hottest Part Temperature
Hottest Part Skin Temperature
Coldest Part Name
Coldest Part Temperature
Coldest Part Skin Temperature
Changed: Mach on the Build Engineer now accurate to 2 decimal places.
Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
Changed: Increased eccentricity readout to 5 decimal places.
Changed: Implemented Sarbian's object pooling.
Changed: The default selected body is now assigned via 'Planitarium.Home'.
Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount.
Fixed: Physically insignificant part mass is now associated with the parent part.
Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.
Fixed: Possible null reference in the Rendezvous Processor.
Fixed: Fairing mass issues introduced with regards to simulation changes.
Fixed: Use of per-propellant fuel flow mode override.
Fixed: Burn times calculated for jet engines.
Fixed: Thrust issues introduced with Sarbian's simulation alterations.
Fixed: Issue where HUDs positioned close to the top/bottom of the screen could be pushed out of position.