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Tweak SSRL performance cost in 3D antialiasing comparison table
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The screen-space roughness limiter's performance cost is very low
compared to other antialiasing methods (typically in the same
ballpark as FXAA).
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Calinou committed Nov 7, 2024
1 parent a178d0c commit c9ec242
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2 changes: 1 addition & 1 deletion tutorials/3d/3d_antialiasing.rst
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Expand Up @@ -306,7 +306,7 @@ Antialiasing comparison
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
| Ghosting artifacts | 🟒 None | πŸ”΄ Yes | πŸ”΄ Yes | 🟒 None | 🟒 None | 🟒 None |
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
| Performance cost | 🟑 Medium | 🟑 Medium | πŸ”΄ High | 🟒 Low | πŸ”΄ Very High | 🟑 Medium |
| Performance cost | 🟑 Medium | 🟑 Medium | πŸ”΄ High | 🟒 Low | πŸ”΄ Very High | 🟒 Low |
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
| Forward+ | βœ”οΈ Yes | βœ”οΈ Yes | βœ”οΈ Yes | βœ”οΈ Yes | βœ”οΈ Yes | βœ”οΈ Yes |
+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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