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Fix PQS deactivate altitude for bodies
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-This was obviously a placeholder value that was set to 167000 on all
bodies at one point. Since then it has been fixed on several bodies but
on Earth and Mars this remains above the atmosphere height which causes
the game to hang in orbit when you pass this altitude.

This has been fixed to bring it in line with all other bodies with an
atmosphere where it should deactivate below the atmo altitude
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raidernick authored and siimav committed Mar 26, 2020
1 parent 335bae4 commit cb6caad
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion GameData/RealSolarSystem/RSSKopernicus/Earth/Earth.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -343,7 +343,7 @@

PQS
{
deactivateAltitude = 167000
deactivateAltitude = 140000
fadeStart = 102000
fadeEnd = 127000
Material
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4 changes: 2 additions & 2 deletions GameData/RealSolarSystem/RSSKopernicus/Mars/Mars.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -273,9 +273,9 @@
maxQuadLengthsPerFrame = 0.001
minLevel = 3
maxLevel = 12
deactivateAltitude = 167000
deactivateAltitude = 125000
fadeStart = 102000
fadeEnd = 127000
fadeEnd = 123000

materialType = AtmosphericOptimized
Material
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