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Fix "fire_bullets" event from erroring. #1350
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unknao
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Idk if removing this is right. Someone else verify
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At first glance, if we search "pac_hide_bullets", it seemed as though the field isn't created anywhere (so, accessing it would always be nil if that was the case)
But, if we run the search without the pac_ prefix, it leads to EntityField functions, the builder thing that set an entity field with that prefix.
(for OP's information) This one wasn't obvious, that prefix business is just a thing that we do a few times throughout the code.
We still want that return because we still want the option to hide the bullets.
But there's some side issues in singleplayer. I tried to test, it appears the EntityFireBullets hook is ineffective. But it's fine with local server and p2p setups for some reason... oh well!
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@unknao can you revert this change?