A 3D Co-op Top Down Shooter Game using Unreal as a Game Engine.
- All Meshes, Animations and Textures are from the Unreal Asset Store.
- The Game is based on a beginner tutorial of an Unreal course (Twin Stick Shooter).
- It is a basic shooter game where the players have to survive all waves of enemies.
- Stage design
- UI Design
- Finding Assets
- Input System Design
- Physics System
The weapon is attached to the player. It has basic values for 'Firing Rate' and 'Damage'
- Damage = Damage the Weapon will do on an enemy player per projectile hit
- Firing Rate = The timeframe which is needed for one projectile to be shot
- Healthcubes can be picked up by each player simply by walking/colliding against them
- The players maximum health is 100 (Life Points)
- If the player has maximum health when picking up a health cube it will stay at 100 health
- Else the player will gain 10 Life Point
- There are two difficulty levels for the stage (easy and hard). There will be more enemies in the harder one. Furthermore, the stages differ slightly.
- Items and enemies will be spawn randomly on the map
- There is a spawn limit, limiting the objects to be spawned on the map depending on the stage level and the current wave
For 1 Keyboard and 1 Gamepad -> see in game description of 'How to play'