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Update samples to gltf2.0 specification #15
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Yes definitely, the 3D Tiles spec will ultimately be written against gltf 2.0. These samples should be updated relatively soon. |
@jtorresfabra in the meantime, there is a glTF 1.0 to 2.0 stage here: CesiumGS/gltf-pipeline#191 Also, see CesiumGS/3d-tiles#94 |
Sorry, no update yet. Since glTF 2.0 is now stabilized in Cesium we should be able to safely work on this. |
Thanks, I will wait for it :). |
Hi, @lilleyse. |
You can start to write Check out https://github.com/AnalyticalGraphicsInc/cesium/tree/master/Specs/Data/Cesium3DTiles/Batched/BatchedWithKHRMaterialsCommon. While that tileset is not glTF 2.0, the idea is similar because that tile does not have shaders/techniques built-in. We plan on updating the spec soon. |
@lilleyse Thank you very mach! It is really helpful. |
@lilleyse Sorry to bother you again. I have a standard glTF 2.0 model with _BATCHID now, but how can I convert to |
Keep an eye on the https://github.com/AnalyticalGraphicsInc/gltf-pipeline/tree/2.0 |
@lilleyse Actually I found your Thakns again, wishing you and Cesium having a great success. |
Hello, do you update the sample models to gltf 2.0?? |
Sorry, the sample models have not been updated yet. |
We are trying to integrate 3D tiles in http://osgjs.org. Unfortunately we can't support all versions of glTF so it would be nice if the samples can be upgraded to glTF 2.0. Thanks!
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