Skip to content

Commit

Permalink
Merge from main
Browse files Browse the repository at this point in the history
  • Loading branch information
azrogers committed Dec 17, 2024
2 parents f934b40 + cc0d6c5 commit 2ce337b
Show file tree
Hide file tree
Showing 88 changed files with 6,250 additions and 268 deletions.
9 changes: 8 additions & 1 deletion CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,12 +7,19 @@
- Added `offset` getter to `AccessorView`.
- Added `stride`, `offset`, and `data` getters to `AccessorWriter`.
- Added `value_type` typedef to `AccessorWriter`.
- Added `InstanceAttributeSemantics` to `CesiumGltf`.
- Added `VertexAttributeSemantics::FEATURE_ID_n`.
- Added a `const` version of `Tileset::forEachLoadedTile`.
- Added `DebugTileStateDatabase`, which provides tools for debugging the tile selection algorithm using SQLite.
- Added `CesiumAsync::SqliteHelper`, containing functions for working with SQLite.
- Updates generated classes for `EXT_structural_metadata`. See https://github.com/CesiumGS/glTF/pull/71.

##### Fixes :wrench:

- Fixed a bug in `thenPassThrough` that caused a compiler error when given a value by r-value refrence.
- Fixed a raster overlay bug that could cause unnecessary upsampling with failed or missing overlay tiles.
- Fixed a bug in `SubtreeFileReader::loadBinary` that prevented valid subtrees from loading if they did not contain binary data.
- Fixed a bug in the `Tileset` selection algorithm that could cause detail to disappear during load in some cases.

### v0.42.0 - 2024-12-02

Expand Down Expand Up @@ -1116,4 +1123,4 @@ In addition to the above, this release updates the following third-party librari

### v0.1.0 - 2021-03-30

- Initial release.
- Initial release.
7 changes: 7 additions & 0 deletions CMakeGraphVizOptions.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
set(GRAPHVIZ_GENERATE_PER_TARGET FALSE)
set(GRAPHVIZ_GENERATE_DEPENDERS FALSE)
set(GRAPHVIZ_OBJECT_LIBS FALSE)
list(APPEND GRAPHVIZ_IGNORE_TARGETS cesium-native-tests)
list(APPEND GRAPHVIZ_IGNORE_TARGETS "Catch2::*")
list(APPEND GRAPHVIZ_IGNORE_TARGETS "lib*.lib")
list(APPEND GRAPHVIZ_IGNORE_TARGETS "lib*.so")
75 changes: 75 additions & 0 deletions CONTRIBUTING.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,75 @@
# Contribution Guide {#contributing}

<!--! \cond DOXYGEN_EXCLUDE !-->

## Table of Contents

- [📬Submitting an Issue](#submitting-an-issue)
- [📝Opening a Pull Request](#opening-a-pull-request)
- [Contributor License Agreement (CLA)](#contributor-license-agreement-cla)
- [Pull Request Guidelines](#pull-request-guidelines)
- [⚖️Code of Conduct](#️code-of-conduct)

<!--! \endcond -->

Community involvement in Cesium Native has been and continues to be a key part of its development. Contributing to Cesium Native can take many forms:
<!--! [TOC] -->

- Making a pull request to add features or fix issues.
- Submitting an issue to report a bug.
- Triaging existing issues. This can include attempting to reproduce issues or sharing additional information you have.
- Being active on the [Cesium community forum](https://community.cesium.com/) by answering questions and providing input on Cesium's direction.
- Writing tutorials, creating examples, and improving the reference documentation.
- Sharing projects you've made with Cesium Native with us through the [Cesium community forum](https://community.cesium.com/) or at hello@cesium.com.

More details about writing issues and pull requests is detailed below. For any other guidance you need, don't hesitate to ask on the [Cesium community forum](https://community.cesium.com/)!

## 📬Submitting an Issue

If you have a question, please do not submit an issue; instead, search the [Cesium community forum](https://community.cesium.com/). The forum is very active and there are years of informative archives, often with answers from the core Cesium team. If you do not find an answer to your question, start a new thread and you'll likely get a quick response!

If you think you've found a bug in Cesium Native, first search the [issues](https://github.com/CesiumGS/cesium-native/issues). If an issue already exists, please add a comment expressing your interest and any additional information. This helps us prioritize issues.

If a related issue does not exist, submit a new one. Please be concise and include as much of the following information as is relevant:

- Minimum amount of sample code (and data).
- Screenshot or animated .gif if appropriate (try [LICEcap](http://www.cockos.com/licecap/)). For example, see [#803](https://github.com/CesiumGS/cesium-native/issues/803). Screenshots are particularly useful for exceptions and rendering artifacts.
- Link to the thread if this was discussed on the Cesium forum or elsewhere. For example, see [#878](https://github.com/CesiumGS/cesium-native/issues/878).
- Your operating system and version, compiler and version, and video card. If you're using Cesium Native with an engine like Unreal or Unity, please include this information as well. Are they all up-to-date? Is the issue specific to one of them?
- The version of Cesium Native. Did this work in a previous version?
- Ideas for how to fix or workaround the issue. Also mention if you are willing to help fix it. If so, the Cesium team can often provide guidance and the issue may get fixed more quickly with your help.

## 📝Opening a Pull Request

Pull requests are a huge help in the development of Cesium Native. Following the tips in this guide will help your pull request get merged quickly.

> If you plan to make a major change, please start a new thread on the [Cesium community forum](https://community.cesium.com/) first. Pull requests for small features and bug fixes can generally just be opened without discussion on the forum.
### Contributor License Agreement (CLA)

Before we can review a pull request, we require a signed Contributor License Agreement. There is a CLA for:

- [individuals](https://docs.google.com/forms/d/e/1FAIpQLScU-yvQdcdjCFHkNXwdNeEXx5Qhu45QXuWX_uF5qiLGFSEwlA/viewform) and
- [corporations](https://docs.google.com/forms/d/e/1FAIpQLSeYEaWlBl1tQEiegfHMuqnH9VxyfgXGyIw13C2sN7Fj3J3GVA/viewform).

This only needs to be completed once, and enables contributions to all of the projects under the [CesiumGS](https://github.com/CesiumGS) organization, including Cesium Native. The CLA ensures you retain copyright to your contributions, and provides us the right to use, modify, and redistribute your contributions using the [Apache 2.0 License](LICENSE.md).

If you have any questions, feel free to reach out to hello@cesium.com!

### Pull Request Guidelines

Our code is our lifeblood so maintaining Cesium Native's high code quality is important to us.
- For an overview of our workflow see [github pull request workflows](https://cesium.com/blog/2013/10/08/github-pull-request-workflows/).
- Pull request tips
- If your pull request fixes an existing issue, include a link to the issue in the description (like this: &quot;Fixes [#1](https://github.com/CesiumGS/cesium-native/issues/1)&quot;). Likewise, if your pull request fixes an issue reported on the Cesium forum, include a link to the thread.
- If your pull request needs additional work, include a [task list](https://github.com/blog/1375%0A-task-lists-in-gfm-issues-pulls-comments).
- Once you are done making new commits to address feedback, add a comment to the pull request such as `"this is ready"`.
- Code and tests
- Review the [C++ Style Guide](doc/topics/style-guide.md). These guidelines help us write consistent, performant, less buggy code and improve our productivity by standardizing the decisions we make across the codebase.
- Verify that all tests pass, and write new tests with excellent code coverage for new code. Tests can be built and run using the `cesium-native-tests` target.
- Update [CHANGES.md](CHANGES.md) with a brief description of your changes.
- If you plan to add a third-party library, start a [GitHub issue](https://github.com/CesiumGS/cesium/issues/new) discussing it first.

## ⚖️Code of Conduct

To ensure an inclusive community, contributors and users in the Cesium community should follow the [code of conduct](https://github.com/CesiumGS/cesium/blob/main/CODE_OF_CONDUCT.md).
2 changes: 2 additions & 0 deletions Cesium3DTiles/include/Cesium3DTiles/Library.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@

/**
* @brief Classes for using [3D Tiles](https://github.com/CesiumGS/3d-tiles).
*
* @mermaid-interactive{dependencies/Cesium3DTiles}
*/
namespace Cesium3DTiles {}

Expand Down
2 changes: 2 additions & 0 deletions Cesium3DTilesContent/include/Cesium3DTilesContent/Library.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@

/**
* @brief Classes that support loading and converting 3D Tiles tile content.
*
* @mermaid-interactive{dependencies/Cesium3DTilesContent}
*/
namespace Cesium3DTilesContent {}

Expand Down
2 changes: 2 additions & 0 deletions Cesium3DTilesReader/include/Cesium3DTilesReader/Library.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@

/**
* @brief Classes for reading [3D Tiles](https://github.com/CesiumGS/3d-tiles).
*
* @mermaid-interactive{dependencies/Cesium3DTilesReader}
*/
namespace Cesium3DTilesReader {}

Expand Down
2 changes: 2 additions & 0 deletions Cesium3DTilesReader/src/SubtreeFileReader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ SubtreeFileReader::getOptions() const {
return this->_reader.getOptions();
}

//! [async-system-store-in-lambda]
Future<ReadJsonResult<Cesium3DTiles::Subtree>> SubtreeFileReader::load(
const AsyncSystem& asyncSystem,
const std::shared_ptr<IAssetAccessor>& pAssetAccessor,
Expand All @@ -30,6 +31,7 @@ Future<ReadJsonResult<Cesium3DTiles::Subtree>> SubtreeFileReader::load(
return this->load(asyncSystem, pAssetAccessor, pRequest);
});
}
//! [async-system-store-in-lambda]

Future<ReadJsonResult<Subtree>> SubtreeFileReader::load(
const AsyncSystem& asyncSystem,
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
#pragma once

#include <memory>
#include <string>

namespace Cesium3DTilesSelection {

class Tile;
class Tileset;

/**
* @brief Helps debug the tile selection algorithm by recording the state of
* tiles each frame to a SQLite database.
*/
class DebugTileStateDatabase {
public:
/**
* @brief Creates a new instance.
*
* @param databaseFilename The full path and filename of the output SQLite
* database.
*/
DebugTileStateDatabase(const std::string& databaseFilename);
~DebugTileStateDatabase() noexcept;

/**
* @brief Records the state of all tiles that are currently loaded by the
* given tileset.
*
* @param frameNumber The current frame number.
* @param tileset The tileset.
*/
void recordAllTileStates(int32_t frameNumber, const Tileset& tileset);

/**
* @brief Records the state of a given tile.
*
* @param frameNumber The current frame number.
* @param tile The tile.
*/
void recordTileState(int32_t frameNumber, const Tile& tile);

private:
struct Impl;
std::unique_ptr<Impl> _pImpl;
};

} // namespace Cesium3DTilesSelection
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@

/**
* @brief Classes that implement the 3D Tiles standard
*
* @mermaid-interactive{dependencies/Cesium3DTilesSelection}
*/
namespace Cesium3DTilesSelection {}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,12 +7,10 @@
#include <unordered_map>
#include <vector>

/**
* @brief The occlusion state of a tile as reported by the renderer proxy.
*/
namespace Cesium3DTilesSelection {

/**
* @brief The current occlusion state of a tile, used for occlusion culling.
* @brief The occlusion state of a tile as reported by the renderer proxy.
*/
enum class CESIUM3DTILESSELECTION_API TileOcclusionState {
/**
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -235,6 +235,14 @@ class CESIUM3DTILESSELECTION_API Tileset final {
*/
void forEachLoadedTile(const std::function<void(Tile& tile)>& callback);

/**
* @brief Invokes a function for each tile that is currently loaded.
*
* @param callback The function to invoke.
*/
void forEachLoadedTile(
const std::function<void(const Tile& tile)>& callback) const;

/**
* @brief Gets the total number of bytes of tile and raster overlay data that
* are currently loaded.
Expand Down
Loading

0 comments on commit 2ce337b

Please sign in to comment.