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Cesium for Unreal v2.8.0

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@kring kring released this 03 Sep 05:26
· 193 commits to main since this release

This release includes support for Unreal Engine v5.2, v5.3, and v5.4 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

Additions 🎉
  • Added universal (Intel and Apple Silicon) binaries for Unreal Engine 5.2. Unreal Engine 5.3 and 5.4 already had universal binaries.
  • Raster overlays now have bAllowAnyoneToDestroyMe set to true by default. This allows them to be dynamically removed and destroyed at runtime via the Blueprint Destroy Component function called from anywhere, including Level Blueprints. Previously, attempting to delete a raster overlay from outside the Actor would result in an error.
Fixes 🔧
  • Fixed a bug introduced in the previous release that caused instanced tilesets to render incorrectly.
  • Debug sections are no longer compressed on Linux and Android, improving compatibility.
  • Fixed a bug where calling Refresh on a CesiumRasterOverlay would cause the overlay to appear on the Cesium3DTileset, even if inactive.

This release updates cesium-native from v0.38.0 to v0.39.0. See the changelog for a complete list of changes in cesium-native.