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This backface culling override feature is great to override the backface culling property for gltf mesh tiles. Another great option would be to let the user define a backface color, so one could choose to either:
use the default backface culling property of each tile
or enforce backface culling to be true (dont show non front facing polygons) or false (don't cull these polygons)
or set backface color to something other than transparent (opaque color like black would be the easiest option, this could as well evolve to support semi-transparent colors, alpha blending etc,)
Note for people stumbling here, other js 3dtiles viewer libraries do support this custom material option (and therefore custom backface), for example NASA-AMMOS/3DTilesRendererJS custom-material
This backface culling override feature is great to override the backface culling property for gltf mesh tiles. Another great option would be to let the user define a backface color, so one could choose to either:
Also linked: underground color for terrain
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