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Hi @ggetz , I'm not sure if this is the same issue as #9417 .The difference is that I'm not using an Apple device. Has this been discussed in the past?
Hi @syzdev, thanks for the report! This is similar to #9417 as the shaking is likely coming from precision issues. But since you are replicating on Windows, the source of the issue is likely different.
I'm able to reproduce a slight jitter when zoomed in very close.
Would you be able to let us know your use case for zooming in very close?
My use case is very similar to Multi-part CZML, where I need to use viewer.trackedEntity to track objects along a path. In the official example, the model is often enlarged, but in reality, the model is very small, such as for a person or a car. Therefore, many times it is necessary to zoom the camera to the nearest position, which leads to shaking problems.
Here is also a simple example to describe my use case: Path roaming.
When the camera approaches the lines, it is evident that the lines are shaking.
CZML Path: Zoom the camera to the nearest position.
Clamp to 3D Tiles: Move the camera in a very close position.
CZML Point: Zoom the camera to the nearest position.
Sandcastle example: CZML Path、Clamp to 3D Tiles、CZML Point
Browser: The latest version of Chrome
Operating System: Windows 11
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