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Jitter when clamping to ground #4049
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Looks like this happens on the first terrain height request of a new tile. To see it more clearly:
viewer.extend(Cesium.viewerCesiumInspectorMixin); |
It seems there can be a lot of jitter even if we don't have any terrain loaded. |
There's also jitter if RELATIVE_TO_GROUND is used: |
The amount of jitter seems to be reduced if "Suspend LOD update" is checked. However, there's still some larger jitter at the end of this clip: It looks like it's the camera that jitters rather than the model, as the motion appears smooth when the camera isn't tracking the entity. |
Noticed while reviewing #3903. Here's a sandcastle example which creates a circular flight with altitude of 0 and then clamps to terrain. There is really jerky camera or entity motion as it animates.
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