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Blurry Text Rendering #2752

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bagnell opened this issue May 27, 2015 · 3 comments
Closed

Blurry Text Rendering #2752

bagnell opened this issue May 27, 2015 · 3 comments

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@bagnell
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bagnell commented May 27, 2015

Glyphs are rendered to a canvas which already has AA. When we render to a framebuffer, we apply FXAA which makes the text blurry.

We can change the pipeline so that text is rendered after FXAA or use multisampled textures when WebGL 2 is supported.

@bagnell
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bagnell commented May 27, 2015

@hpinkos
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hpinkos commented Sep 19, 2019

Fixed in #7730

@hpinkos hpinkos closed this as completed Sep 19, 2019
@cesium-concierge
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Congratulations on closing the issue! I found these Cesium forum links in the comments above:

https://groups.google.com/forum/#!msg/cesium-dev/lBAPrC7IaDw/9dcT9FV4d4kJ

If this issue affects any of these threads, please post a comment like the following:

The issue at #2752 has just been closed and may resolve your issue. Look for the change in the next stable release of Cesium or get it now in the master branch on GitHub https://github.com/AnalyticalGraphicsInc/cesium.

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