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Breaking WebVR changes #4311
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Forum discussion: https://groups.google.com/forum/#!topic/cesium-dev/XptX5inZGes |
Are there any plans regarding vr support for devices like the Vive or the Rift? WebVR is pretty stable by now compared to pre 1.0 Versions. Or is there a way to "hack" cesium to support These devices unofficially? |
@airflyer13 we absolutely want to make Cesium a world class VR platform and fully support WebVR, we just haven't had the time to dedicate to it because the rapid success and growth of the 3D Tiles ecosystem takes up most of our time for now. If anyone is interested in helping out, we would be happy to look at any PRs related to improving our current support. (Most of the team has access to hardware for testing). |
Related: Using VR controllers with WebVR |
I believe now duplicate with #3422. |
Congratulations on closing the issue! I found these Cesium forum links in the comments above: https://groups.google.com/forum/#!topic/cesium-dev/XptX5inZGes If this issue affects any of these threads, please post a comment like the following:
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@bagnell can you please review to see if we need to make any updates: http://blog.tojicode.com/2016/09/update-on-webvr-spec-chrome-and-https.html
If not, please close.
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