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Remove 3D Tiles deprecation warnings #5363
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Labeled with the new |
Also at the same time remove support for the non-underscored |
And drop support for lowercase 'add' and 'refine'. |
And turn the geometric error check back into a |
And remove the workaround added in #6125 |
Remove workaround that allows loading unaligned glb's. The alignment rules are much more solid in the 1.0 spec. When fixing, look for |
Throw an error if a tile's content is glTF 1.0. |
Does anyone have thoughts on when to start removing the workarounds for these deprecated 3D Tiles syntax/features? I was thinking the best time would be
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I'm all for removing as many workarounds/non-spec compliant behavior as possible.
Except this one, is there a reason to do this? It will break almost every tileset we currently have. What is the burden on just supporting gltf 1.0 forever? I thought we automatically updated models to 2.0 anyway so I would think the burden is small. (but I could be wrong) |
There isn't any burden in supporting gltf 1.0, but it's technically not valid to be in 3D Tiles 1.0 and I wasn't sure how hard-line we wanted to be. We have another large breaking change where With a few exceptions, a lot of the workarounds are actually pretty simple with little code burden. We could just keep most of them around forever if we wanted. |
When is the plan to do this? I was under the impression that master was the "working" branch and "1.0" is basically the tagged release version for the community standard. |
In that case, my vote would be that anything that's less than a few lines and doesn't affect performance should stick around forever and just log warnings. We should also make sure there is a clear comment stating that it is there for backwards compatibility reasons. More complicated workarounds (like #6125) should definitely get removed. Ultimately, my thinking is that we shouldn't shift the burden to our users (by making them update all of their tilesets) unless there is a good reason to. But this is just my opinion and I'm sure others may feel differently. |
I'm on board with that. And #6125 is a perfect example of one of the exceptions that should be removed. |
I think the two things that we need are:
I could see this happening alongside the 1.48 release. |
We added a depreaction warning for |
Given the Currently working on the |
Added a deprecation warning fro the Batch Table Hierarchy in #6780 |
Closing - we're keeping most workarounds for backwards compatibility so no action needed here. |
Batched3DModel3DTileContent has special handling for legacy b3dm headers. This should be removed once we're pretty sure most tilesets have upgraded.
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