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3D Tiles 1.0 Updates #6697
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In the near future we should also go through all the items in #5363 and remove the deprecation checks. |
@lilleyse I double checked and this list seemed comprehensive. The only thing else I can think of is if the padding clarifications require any implementation changes, which I don't believe they do. |
Loading a 1.0 tileset came up on the forum: https://groups.google.com/forum/#!topic/cesium-dev/8zJhev5Vh5w. I reordered the list so the most important items for compatibility are first. |
@lilleyse all of our tilesets used in Sandcastle generate deprecation warnings. Is fixing that part of this roadmap issue? |
Just a reminder that the release is this Wednesday. We should really try and get all showstopper issues addressed by the end of today. |
Is this going to make it in for tomorrow? |
Yes, finishing these up now, see #6862 and #6861 (comment) I think that covers all sandcastle tilesets. |
What about the extra tasks under later? Do you want to write a new issue or just remove the |
We really should be writing small issues, no roadmaps. Roadmaps make everything super opaque and hard to fine. |
Ok this is good to close now.
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These are the updates required to load tilesets defined by the 3D Tiles 1.0 spec.
@ggetz if you think of others feel free to add to this list.
Now:
CESIUM_RTC
will still be supported but this is the preferred method.Specs/Data/Cesium3DTiles
with the upgraded tilesets in 3d-tiles-tools: 3D Tiles - Update sample tilesets #5504 and glTF 2.0 in samples generator 3d-tiles-validator#139Later:
The text was updated successfully, but these errors were encountered: