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Support for subsurface / bathymetry #5665
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Suggestion from the forum: do depth test when the terrain is opaque and disable depth test when the terrain is translucent, like this screenshot below: https://groups.google.com/forum/#!topic/cesium-dev/M7cKgT1IEsw |
Forum request specifically for underground camera controls: https://groups.google.com/forum/#!topic/cesium-dev/lSprfKeRJD8 |
On the forum here: https://groups.google.com/forum/#!topic/cesium-dev/25jPqr5ODg0%5B101-125%5D The idea was brought up to treat the surface of the ocean as a "layer" which you could show or hide. |
Requested again to render "underground mineral function": https://groups.google.com/d/msg/cesium-dev/Sb47qbQ_0NA/ODiezbeeAAAJ |
One thing to fix as part of this would be terrain skirts being visible when looking at underground data. This thread has screenshots and a Sandcastle of the issue: https://groups.google.com/d/msg/cesium-dev/ZVgo6VNeOUo/-OW4eoMMGgAJ The goal is to use clipping planes in order to:
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Requested again on the forum. There's also some sample code of a use case here and a possible texture rendering bug, but I haven't been able to reproduce this: https://groups.google.com/d/msg/cesium-dev/79R_lZaCdds/YxECMxg_BgAJ |
Does cesium optimize this problem at present?
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Hi, we are looking for this solution as autonomous underwater vehicles and unmanned surface vehicles are becoming increasingly more prevalent. We would like a portal for our data and I'm wondering if this feature is on the roadmap? |
@oi-eddyoj we are actively working on improving underground camera controls here: #8811. That may help depending on your exact use case. Can you post some sample data or more info about your use case on the Cesium community forum (https://community.cesium.com/)? I can take a look and let you know if there's any known workarounds for the issues you're running into or if it's something fixed by those upcoming improvements. |
Add support for subsurface / bathymetry.
CC #526
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