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Mixing morph targets in materials crashes for glTF 2.0 models #5695

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moneimne opened this issue Jul 30, 2017 · 2 comments
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Mixing morph targets in materials crashes for glTF 2.0 models #5695

moneimne opened this issue Jul 30, 2017 · 2 comments
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@moneimne
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When there are two primitives, one with morph targets and one without, that reference the same material, we add morph target calculations to both. This shouldn't happen and morph targets should be addressed on a per-primitive basis.

@pjcozzi
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pjcozzi commented Aug 1, 2017

@moneimne please look at this after SIGGRAPH.

@pjcozzi pjcozzi mentioned this issue Aug 7, 2017
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@lilleyse
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Fixed in #6421

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