-
Notifications
You must be signed in to change notification settings - Fork 3.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gltf 2.0 #5641
Gltf 2.0 #5641
Conversation
glTF 1.0.1 Adds support for normalized vertex arrays and a test
…into gltf-1.0.1-remove-scissor-test
…cissor-test glTF 1.0.1 remove scissor test
…extensions-1.0.1 Test glTF for required extensions.
…to gltf-1.0.1-uint32-indices
Merge master into gltf 1.0.1
…/cesium into gltf-1.0.1-uint32-indices
…ndices glTF 1.0.1 uint32 indices
487fafd
to
f5843f0
Compare
Added some fixes for broken tilesets. Will investigate the new "destroy" related test failures next, as well as the Classification Demo. |
Profile is probably fine, but it would be better to run without the |
Thanks, I agree, looks OK. Later we could make the 1.0 -> 2.0 path a bit faster if we need, but would rather focus on 2.0. |
LICENSE.md
Outdated
@@ -754,7 +779,7 @@ http://svs.gsfc.nasa.gov/vis/a000000/a003500/a003572/ | |||
|
|||
Terms of use: http://www.nasa.gov/audience/formedia/features/MP_Photo_Guidelines.html | |||
|
|||
### Some vector icons from (or inspired by) Raphaël JS | |||
### Some vector icons from (or inspired by) Rapha?l JS |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Some kind of Unicode fail happening in this file.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I fixed this in my branch, PR: moneimne#3
I think we are all set now! All the 1.0 and 2.0 sample models have been thoroughly tested, as well as a variety of 3D Tiles tilesets. It's hard to catch everything, so definitely let us know if you have issues loading models or tilesets. Also for 2.0 models check out the glTF-validator to aid with testing. There are some known issues here:
Thanks to everyone who worked on this: @lasalvavida for laying the foundation and keeping up with the 1.0-2.0 changes from the start, @emackey for the procedural PBR reflection and merge assistance, @moneimne for writing the PBR shaders and bringing everything to production. |
Continuation of #4808.
To do:
Apps/SampleData
folder for easy visual testing in Sandcastle