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Entity flickers when using availability #7048
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@OmarShehata the use of |
Congratulations on closing the issue! I found these Cesium forum links in the comments above: https://groups.google.com/forum/#!topic/cesium-dev/wtcrYum0dTA If this issue affects any of these threads, please post a comment like the following:
I am a bot who helps you make Cesium awesome! Contributions to my configuration are welcome. 🌍 🌎 🌏 |
@hpinkos why does using I think this is the expected behavior. My workaround here is removing the entities after their availability is up. |
@OmarShehata I'm sorry, you're right. I was thrown off by how the example was written. I've created a minimal version to reproduce the problem here: Example Every time you press the |
@hpinkos did you fix a similar bug that had to do with outdated |
I'm the original poster on the forums. This PR fixes a regression caused by #6835 which resolved issues #2909, #4714, #6830, and #5371. I was reluctant to create a pull request that removes this code because there must be a reason why it exists. I still can't figure that out. But I've run every test I can and everything seems to work OK. |
Congratulations on closing the issue! I found these Cesium forum links in the comments above: https://groups.google.com/forum/#!topic/cesium-dev/wtcrYum0dTA If this issue affects any of these threads, please post a comment like the following:
I am a bot who helps you make Cesium awesome! Contributions to my configuration are welcome. 🌍 🌎 🌏 |
Open this Sandcastle, speed up the time, and pause it once you start to see flickering.
Came up on the forum. It looks like
availability.contains(time)
insideEntity.prototype.isAvailable
is returning true even after the time is outside the range. More strangely, it alternates betweentrue
andfalse
even when the inputtime
does not change?The text was updated successfully, but these errors were encountered: