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Model
EXT_mesh_features: handle feature IDs without a property table
#9884
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Currently, #9873 has functionality that enables |
One subtlety I'm noticing: for picking, the model has |
Some more specific notes about what needs to be updated (part of a larger set of notes I'll post in another issue) parseFeatureMetadata
GltfLoader
|
opened #10007 for the larger details about handling multiple sets of feature IDs. This issue should be addressed first. |
Today I hit a major snag: with the current picking system, it's unclear how to handle the batch texture since the total range of values is unknown (no Talking with @lilleyse, for right now we'll skip picking (though I do still plan to add the value to custom shaders). See also #9852 (comment) |
ModelExperimental
EXT_mesh_features: handle feature IDs without a property tableModel
EXT_mesh_features: handle feature IDs without a property table
Requested on the forum: https://community.cesium.com/t/gltf-feature-extensions-support-in-cesium-ion/22911 |
in #9872 I noticed that supporting feature IDs without property tables (a new detail in
EXT_mesh_features
is a little more involved than expected:#9872 was getting large, and also I want to make sure I have recent changes from #9873 so just leaving a note for this now. #9880 is a higher priority right now.
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