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Camera space/sky interaction #1954
Conversation
…und and the sky is clicked.
… looking, panning, or rotating.
Usability issue:
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CC #1060 |
@mramato How's that? The camera will stay in whatever mode it started in. |
Should middle-mouse drag also do this? Now, we tilt with middle-mouse drag and then tilt again with left-mouse drag? |
Does this also work for touch events? If not, no need to do it now unless it is trivial, but let's submit an issue for it. |
Is this supposed to work in Columbus view? The map quickly disappears and then because awkwardly tilted. |
Just those issues. Code looks fine. I really dig this. |
Much better. |
I don't mind the upside-down flip. It feels like the user was really asking for it. |
… in Columbus View.
@pjcozzi This is ready. I'm submitting issues for touch events and tilting under the map in Columbus view. The tilting under the map is still there because I'm using the old code for tilting when the camera height is greater than the height for picking terrain. |
Did you try this?
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Looks good. Not sure what I did to miss it. |
@bagnell update CHANGES.md and this is ready. |
I re-added the ability to rotate the camera around the globe when the mouse position doesn't pick the globe. Also, the mode switches, at a height close to terrain (configurable), to looking around the camera when the mouse doesn't pick terrain.