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Remove ClippingPlaneCollection.clone #6872

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merged 3 commits into from
Aug 3, 2018
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@hpinkos hpinkos commented Aug 1, 2018

The presence of ClippingPlaneCollection.clone was causing a new ClippingPlaneCollection to be created every frame when it was the value of a ConstantProperty for a ModelGraphics.
This is also why we had to do this crazy CallbackProperty thing in the model clipping planes Sandcastle example.

None of our other collections like BillboardCollection and PrimitiveCollection have a clone method, and we weren't using it anywhere in our code, so I thought the best thing to do is remove it. I made it a breaking change instead of deprecating it because I don't think many (if any) of our users were using this function either.

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@hpinkos hpinkos force-pushed the remove-clipping-collection-clone branch from 1d85782 to e02c825 Compare August 1, 2018 21:28
@lilleyse lilleyse requested a review from ggetz August 2, 2018 13:32
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hpinkos commented Aug 2, 2018

@mramato can you review please?

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mramato commented Aug 2, 2018

@ggetz or @likangning93 are more familiar with this code, so they should probably be the ones to review. We should make sure there wasn't a good reason as to why this was added in the first place.

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hpinkos commented Aug 2, 2018

@ggetz can you review?

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clone was there because the content of every model used to share the clipping plane collection's list of planes, but needed to apply their own modelMatrix transform, but we moved away from that in #6201.

I agree the breaking change should be fine, I doubt many people are using that function, if any.

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The edge styling toggle no longer works on model entities, and after testing, I think the modelMatrix property of the tile content is not getting assigned correctly as I thought. Try lowering the SSE on the tileset so more tiles are loaded.

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hpinkos commented Aug 3, 2018

@ggetz The model thing is already a bug in master, the bug of creating an new clipping plane collection every frame in ModelVisualizer just happened to make it work for model entities. I wrote up this issue: #6878
I can start looking at it, but if you have any suggestions for how to fix it that would be appreciated.

I'm not sure what problem you found related to tile content, but I really don't think that's related to this PR since clone wasn't being used anywhere for the 3d tiles clipping stuff. Can you check to see if that exists in master as well?

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hpinkos commented Aug 3, 2018

Nevermind, I had a typo. I'll figure out what's going on with the model

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hpinkos commented Aug 3, 2018

Oh good, it's just a bug in the sandcastle example

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hpinkos commented Aug 3, 2018

@ggetz anything else?

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ggetz commented Aug 3, 2018

Thanks @hpinkos The model edge clipping is resolved!

However, there's still a problem with tilesets. If I chose the BIM model and use maximumScreenSpaceError : 2, I can see the smoke stacks aren't getting clipped correctly, however the edges are still highlighted in the correct places. Maybe this is an issue with discard in the shader? Are you seeing the same?

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hpinkos commented Aug 3, 2018

@ggetz opened #6879

Anything else?

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ggetz commented Aug 3, 2018

Other than that, this looks good. Thanks @hpinkos !

@ggetz ggetz merged commit c59efc9 into master Aug 3, 2018
@ggetz ggetz deleted the remove-clipping-collection-clone branch August 3, 2018 17:28
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4 participants