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Fix night shading in 2D #6902

Merged
merged 3 commits into from
Aug 8, 2018
Merged

Fix night shading in 2D #6902

merged 3 commits into from
Aug 8, 2018

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bagnell
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@bagnell bagnell commented Aug 8, 2018

Fixes #4122.

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Thanks for the pull request @bagnell!

  • ✔️ Signed CLA found.

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  • Cesium Viewer works.
  • Works in 2D/CV.
  • Works (or fails gracefully) in IE11.

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@@ -14,6 +14,7 @@ Change Log
* The Viewer widget now takes terrain altitude into account when zooming or flying to imagery layers.
* Fixed bug that caused a new `ClippingPlaneCollection` to be created every frame when used with a model entity [#6872](https://github.com/AnalyticalGraphicsInc/cesium/pull/6872)
* Fixed crash when rendering translucent objects when all shadow maps in the scene set `fromLightSource` to false. [#6883](https://github.com/AnalyticalGraphicsInc/cesium/pull/6883)
* Fixed night shading in 2D. [#4122](https://github.com/AnalyticalGraphicsInc/cesium/issues/4122)
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And Columbus View?

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Nevermind, didn't realize it already worked there.

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hpinkos commented Aug 8, 2018

Thanks @bagnell!

@hpinkos hpinkos merged commit 9eef895 into master Aug 8, 2018
@hpinkos hpinkos deleted the lighting-2d branch August 8, 2018 21:47
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4 participants