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Availability from bvh #7196

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merged 26 commits into from
Nov 19, 2018
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ffbc723
Initial cut of using the bvh terrain extension as the replacement for…
Oct 8, 2018
a464633
Tweaks to where it mostly works for non-cutout terrain.
Oct 9, 2018
2bec071
Started cutout terrain work.
Oct 9, 2018
9ccfa64
Work on cutout terrain.
Oct 10, 2018
f91ddab
Merge remote-tracking branch 'origin/master' into availability-from-bvh
Oct 16, 2018
76b1f0b
Fixes for BVH availability.
Oct 16, 2018
49b94d2
sampleTerrainMostDetailed now works correctly.
Oct 16, 2018
689b886
Doc fix.
Oct 22, 2018
3d32849
Tweaks to get cutout terrain almost working.
Oct 23, 2018
fe2eeb8
Fixed availability issue.
Oct 23, 2018
163d3be
Got cutout terrain working with BVH availability.
Oct 24, 2018
041c744
Got availability to work from metadata extension
Nov 5, 2018
4e19231
Merge remote-tracking branch 'origin/master' into availability-from-bvh
Nov 8, 2018
d55b88b
Final tweaks for cutout terrain.
Nov 9, 2018
710d227
Cached promises when trying to load tiles.
Nov 10, 2018
a9da5b4
Update CHANGES.md
Nov 10, 2018
40e028c
Added tests for metadata availability.
Nov 12, 2018
8420019
Handle throttled requests better.
Nov 13, 2018
6ce6a92
Doc fix
Nov 15, 2018
dc43ebf
Tweaks to sampleTerrainMostDetailed to simplify and speed up. Also us…
Nov 16, 2018
41577bb
Simplified the logic for getTileDataAvailable
Nov 19, 2018
bfa6c8c
Fixed test.
Nov 19, 2018
eb74652
Fixed sample terrain most detailed.
Nov 19, 2018
c2aa7ac
Merge branch 'master' into availability-from-bvh
mramato Nov 19, 2018
b08bb23
Tweaked changes.md
Nov 19, 2018
a169f54
Update CHANGES.md
mramato Nov 19, 2018
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1 change: 1 addition & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ Change Log
* Added `Scene.clampToHeightMostDetailed`, an asynchronous version of `Scene.clampToHeight` that uses the maximum level of detail for 3D Tiles.
* Added `Scene.invertClassificationSupported` for checking if invert classification is supported.
* Added `computeLineSegmentLineSegmentIntersection` to `Intersections2D`. [#7228](https://github.com/AnalyticalGraphicsInc/Cesium/pull/7228)
* Added ability to load availability from quantized mesh tiles every few levels instead of upfront in layer.json. This should speed up the load time of large tilesets significantly. [#7196](https://github.com/AnalyticalGraphicsInc/cesium/pull/7196)
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Would be good to be specific here like the examples in the comment and frame it in what the end user experiences - faster load time, less memory usage since this is progressive.


##### Fixes :wrench:
* Fixed issue causing polyline to look wavy depending on the position of the camera [#7209](https://github.com/AnalyticalGraphicsInc/cesium/pull/7209)
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