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Fixes #7879. Merge #8207 first.
Pushes the depth plane farther from the camera so that the depth plane does not render above primitives in the scene.
This is a lot like existing code that used to push the depth plane below classification primitives to avoid rendering artifacts. 1fda8c0
Don't merge until #8179 is fixed, otherwise
pickPosition
will be extremely wrong whenscene.depthTestAgainstTerrain
is false.