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Revert separate primitive framebuffer #8368

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Nov 6, 2019
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1 change: 1 addition & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ Change Log

##### Fixes :wrench:
* Fixed regression in 1.63 where ground atmosphere and labels rendered incorrectly on displays with `window.devicePixelRatio` greater than 1.0. [#8351](https://github.com/AnalyticalGraphicsInc/cesium/pull/8351)
* Fixed regression in 1.63 where some primitives would show through the globe when log depth is disabled. [#8368](https://github.com/AnalyticalGraphicsInc/cesium/pull/8368)

### 1.63 - 2019-11-01

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2 changes: 1 addition & 1 deletion Source/Scene/Scene.js
Original file line number Diff line number Diff line change
Expand Up @@ -2198,7 +2198,7 @@ import View from './View.js';

var clearGlobeDepth = environmentState.clearGlobeDepth;
var useDepthPlane = environmentState.useDepthPlane;
var separatePrimitiveFramebuffer = environmentState.separatePrimitiveFramebuffer = (numFrustums > 1) && clearGlobeDepth && environmentState.useGlobeDepthFramebuffer;
var separatePrimitiveFramebuffer = environmentState.separatePrimitiveFramebuffer = false;
var clearDepth = scene._depthClearCommand;
var clearStencil = scene._stencilClearCommand;
var clearClassificationStencil = scene._classificationStencilClearCommand;
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