Don't apply cullRequestsWhileMoving optimization when tileset is moving #8598
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For #8580
Only applies the
cullRequestsWhileMoving
optimization if a tileset is stationary. This is to fix cases where the camera is tracking a moving tileset like #8580. You could do something more complicated like comparing the camera delta with the tileset delta #8580 (comment) but I wanted to keep it simple. It's not very common for tilesets to be moving so I think it's ok to just disable the optimization.I put together a Sandcastle to simulate the fix. The NYC buildings are shifting slightly and the camera is moving. In local sandcastle you see tiles stream in during the flight path while in master you don't.
Local sandcastle with the fix
cesium.com sandcastle without the fix