Added frustumSplits option to DebugCameraPrimitive #8849
Merged
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Fixes #8848
This lets the creator of a
DebugCameraPrimitive
optionally supply the frustum splits to use when rendering the debug camera. This is useful for debugging multi-frustum cameras. If not specified, the frustum splits are the near and far values of the camera, which is the desired behavior for the averageCamera
object.The old way always used
FrameState's
frustum splits, which didn't make sense for arbitrary cameras.Example with near value of 1 and far value of 10000000 (almost diameter of earth)
Before:
After: