Upon first execution, the program will create a settings file and a default osu! Taiko beatmap directory. Put any osu!Taiko beatmap you want to use for mods (beatmaps of other modes will be skipped).
CounterCentreRight: The central point of the right note countdown (for every Reverse mode).
CounterCentreLeft: The central point of the left note countdown (default scrolling type).
CounterNumberSpacing: The spacing between the digits in the note countdown.
Receptor_Y: The Y position of the receptor. Affects the whole playfield.
Receptor_X: The X position of the receptor. Affects the visibility of notes for a high X value.
UpsideDownReceptor_Y: The Y position of the receptor for "Upside-Down" mods. Affects the whole playfield.
ReversedReceptor_X: The X position of the receptor for "Reverse" mods. Affects the visibility of notes for a high X value.
PlayfieldLength: Length of the playfield. A smaller value will put the notes closer together, a bigger value will space the notes apart, but will be harder to read.
BeatmapsLocation: The current beatmaps location. Note that changing it will not rename the current folder.
StoryboardLocation: The name of the output storyboard files. Note that it does not replace an actual osu! Storyboard file.
- If you have more than one beatmap, choose the beatmap you want to use. You can quit out by inputting a different number.
- Enter the beginning and end times of the section you want to mod, as well as its scrolling speed (BPM x SV Greenline, or anything you wish).
- Choose:
- Note counters: Displays the amount of remaining notes before the end of the mod section.
- Note alteration & scrolling types: The core for mods. Every mod will be explained in the wiki with a video illustration
- Create SB base: Simply create a storyboard base with your current settings.
- (Only if you chose 2) Choose your scrolling type as well as the note transformations. Extra parameters like the amplitude or the frequency may be asked.
- If you wish to add more mods without the program closing, enter "y", and steps from 1 onwards apply again until you wish to stop.
- Copy-Paste the elements onto a storyboard file or your base osu beatmap, as well as the elements in the folder.