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ChromexUnderscore committed May 27, 2024
2 parents dfb964d + 2a96b33 commit 403fcee
Showing 1 changed file with 12 additions and 19 deletions.
31 changes: 12 additions & 19 deletions README.md
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Expand Up @@ -14,7 +14,6 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m
<details><summary>Avian</summary>

+ Slow falling can be toggled.
+ Avians can sense undead mobs within 16 blocks distance and deal more damage to them in melee combat.
+ Spectral Arrows deal increased damage when shot by an Avian.

</details>
Expand All @@ -23,14 +22,12 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m

+ The Arachnid has a webshot ability.
+ The webshot is fired using the Primary Key.
+ Hitting terrain grapples towards it.
+ Hitting entities catches it in cobweb.
+ Catching entities in cobweb has a longer cooldown than grappling.
+ This replaces the webbing in melee combat.
+ Grapples towards whatever was hit.
+ Webshot and close combat Webbing require Silk Resource, which regenerates within 60 seconds but can be refilled using string.
+ Arachnids are shorter and can fit into 1-block gaps when sneaking.
+ Climbing no longer slows down mining speed.
+ Fall damage is only taken after a fall greater than 30 Blocks.
+ Arachnids can craft 9 strings into cobweb and cobweb back into 9 string.
+ Arachnids can craft 2 strings into cobweb and cobweb back into 2 string.
+ Cobwebs can be broken per hand and always return a cobweb item.

</details>
Expand All @@ -47,17 +44,16 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m

<details><summary>Shulk</summary>

+ Shulks can throw shulker bullets on a cooldown.
+ They gain defense when closing their shells (sneak for a while).
+ Closed shells will be destroyed upon taking damage and need to be closed again.
+ Shulks gain a stacking resistance effect when closing their shells by sneaking.
+ Getting hit disables closing shells for 3 seconds.

</details>

<details><summary>Feline</summary>

+ The Feline can break Stone 50% slower when not under the effect of strength or using a pickaxe with efficiency III or higher. Some tough stone variants can't be broken without strength or efficiency.
+ Claws deal stone-sword-level damage, but need to be resharpened using logs, wool or carpet.
+ Prey can be sensed by felines, and their meat is more nourishing.
+ Meat from fish, chicken and rabbit is more nourishing.
+ Night Vision is togglable.

</details>
Expand All @@ -66,36 +62,33 @@ Reworks the Base Origins abilities from the [Origins Mod](https://modrinth.com/m

+ Height, eye height and reach are increased.
+ Enderians are able to set a teleportation point to travel back to.
+ They can dodge any Projectile on a cooldown when sneaking.
+ Teleporting grants a 5 second invincibility widow against suffocation.
+ They are immune against Projectiles, they bounce right off.
+ Teleporting via pearl grants a 5 second invincibility window against suffocation.

</details>

<details><summary>Merling</summary>

+ Merlings can craft tridents.
+ Merlings can [craft tridents](https://cdn.modrinth.com/data/FRBxogjw/images/2d0819e26f5afce6716b9584f21c022b9175bc86.png).
+ Projectile and Melee attacks with Tridents deal more damage if the Merling is underwater.
+ Merlings can dash underwater while swimming on a cooldown.
+ They can also summon a raincloud to keep them hydrated for some time.

</details>

<details><summary>Blazeborn</summary>

+ Burning Wrath has been reworked.
+ Pressing the Primary Key catches the Blazeborn on Fire.
+ Can hover for a short while on fire.
+ Pressing the Primary Key catches the Blazeborn on Fire for 1 minute.
+ Can light Campfires, Fuel Furnei and Brewing stands when on fire.
+ Blazeborns can shoot 3 Fireballs on a Cooldown.
+ Blazeborns can shoot a burst of 3 Fireballs.

</details>

<details><summary>Phantom</summary>

+ Golden items and blocks have negative effects on phantoms.
+ Golden items and blocks have a repelling effect on phantoms.
+ Can't eat golden food.
+ Can't wear golden Armor.
+ Golden blocks inflicts the weakness effect.
+ Can't phase through pure golden blocks.
+ Phantoms can highlight any entity in a 32 block radius for 10 seconds.

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