-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Common cold causes fatigue and dehydration at extreme rate #31691
Comments
Is there a way to debug yourself sick to test this? Do you have a save file handy? |
I had the flu in game, and yes, it made it really hard to manage. I was not sure if it was just my save/char or the new tick/turn rate. I did not post at the time because I know lots of things were already getting picked up/changed, so was waiting it out. :p The character survived, but I had to constantly eat and drink for like 5 in game days! |
Hmm. Might be worth spawning in royal jelly until this gets resolved. |
I cannot, for the life of me, figure out where in the code having a cold modifies your thirst or fatigue. EDIT: That's because this is done via JSON. This might be a pretty easy fix. |
I am not getting similar with flu on a new start in the new builds. So not sure what else needs to contribute to replicate (health stat, underweight?). Sorry. :( |
Already did that, sorry. So no save file with that effect. |
Describe the bug
I believe, It's caused by #30253 . When player character suffer common cold (other diseases may also be affected) his/her needs are increasing with the extreme rate causing game to be almost unplayable (player need to sleep, drink and eat almost all the time)
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Common cold being less extreme as it used to be before.
Screenshots
N/A
Versions and configuration
Additional context
None
The text was updated successfully, but these errors were encountered: