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# What's changed? - 1.82.2 - **[Fix]** Remove the use of Stub for launching Collapse, by @bagusnl - As we moved to Velopack, the use of stub is no longer needed as the latest version will always be in the "current" folder. - **[New]** Automatic Error Data Collection, by @bagusnl & @Cryotechnic - Every time either a crash or error happened, upload the error data alongside with the latest log to Sentry server for further analysis by developers. - Thanks Sentry for giving us free access to their Business plan <3 - **[New]** Rewrite Icon generator code to be trim/NativeAOT friendly, by @neon-nyan - **[Imp]** Updated .NET to GA (Release) version, by @bagusnl - **[Imp]** Decouples PInvoke code from Hi3Helper.Core to its own Hi3Helper.Win32 submodule, by @neon-nyan - **[Fix]** Fixed DllNotFoundException when trying to turn on Database Sync feature, by @bagusnl - This is caused by missing Microsoft Visual C/C++ Redistributable required for the database handler. - Currently, user will be notified about the missing redist and told to download and install them. - **[Fix]** SharingViolation Exception and other issues on Sophon submodule, by @neon-nyan - Fix wrong URL path for manifestToProtoTaskCallback. - Fix non-existence files not getting renamed on update. - Fix SharedViolation exception by unassigning ReadOnly attribute. - **[Imp]** Improvement on Sophon submodule, by @neon-nyan - Reduce overhead on async I/O by removing unnecessary bridging ``Stream``. - Directly invoking ``.GetAsync()`` on getting ``HttpResponseMessage``. - Move to .NET 9's ``Convert.ToHexStringLower()`` to convert ``byte[]`` or ``ReadOnlySpan<byte>`` to Hex string. - Always check for file availability on enumerating updates. This to avoid unused files from old version to be written into new version. - Reuse code to deserializing Protobuf response and its callbacks. - **[Fix]** Fixed IODenied error in Genshin repair, by @bagusnl - This is caused by an asset wrongly marked as Persistent while actually being in StreamingAssets - **[Imp]** Use local placeholder background while waiting for dispatch background to download, by @bagusnl - Also include fixes for IOSharingViolation errors for both background and carousel event images - **[Imp]** Let user know that Database sync is processing after manual sync, by @bagusnl & @neon-nyan - **[Fix]** Type casting mistakes on Zenless Zone Zero game settings methods, by @neon-nyan <details> <summary>Changelog Prefixes</summary> ``` **[New]** **[Imp]** **[Fix]** **[Loc]** **[Doc]** ``` </details>
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