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1.81.6 Preview [Codename: TBA]

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@bagusnl bagusnl released this 16 Sep 15:22
· 583 commits to preview since this release
b572c29

What's new? 1.81.6

We did a force update this one due to download corruption issue caused by the Http submodule.

  • [Fix] Image cropper causing crash due to .NET trimming error, by @neon-nyan
  • [Imp] Move the logic for changing user cursor to use UnsafeAccessor instead of reflection setter, by @neon-nyan
  • [Imp] Reduce the amount of buffer allocation adjustment by sharing the amount across methods, by @neon-nyan
  • [Imp] Change user cursor to hand on Social Media buttons, by @neon-nyan
  • [Fix] Crashing when clicking Social Media buttons that has no assigned links, by @neon-nyan
  • [Imp] Set .NET's IlcOptimizationPreference to Speed to hopefully less crashes caused by missing types due to trimming, by @neon-nyan
  • [Fix] HTTP Submodule fixes, by @neon-nyan
    • Fixed file overwrite argument being ignored.
    • Fixed fetching URI that has no content-length (eg. chunked encoding or malformed HTTP response).
    • Bypass disk write cache to reduce chance of data corruption.
    • Use Parallel.ForEachAsync() for delegates on .NET > 6.
  • [Imp] Adjusted event panel size and event button position also updated the ImageCropper overlay, by @shatyuka
  • [Fix] ScrollBar rounded corner radius error in collaspe state, by @shatyuka
  • [Fix] Window border having 1px outline, by @shatyuka
  • [Imp] Reduced delay in Genshin Impact's HDR adjustment settings, by @shatyuka
  • [Fix] Updated and fixed missing glyphs for FontAwesome in certain build of Windows, by @neon-nyan & @shatyuka
  • [Imp] Updated NuGet packages, by @neon-nyan
    • CommunityToolkit 8.3.0 -> 8.3.1
    • CsWinRT 2.1.1 -> 2.1.3
  • [Fix] Clamp HTTP Client Builder's Max HTTP Connections to be at least 2, by @neon-nyan
  • [Imp] Use HTTPS by default when fetching Honkai Impact 3rd's CG metadata, by @bagusnl & @neon-nyan
  • [Fix] Game log for Zenless is not read to console, by @bagusnl
    • Zenless now has a different logging system than other games, it doesn't use Unity style logs anymore. Do not ask how long this took me to realize.

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