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CL-1.82.3-pre
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bagusnl committed Dec 1, 2024
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29 changes: 29 additions & 0 deletions changelog_preview.md
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![](https://raw.githubusercontent.com/CollapseLauncher/.github/main/profile/ReleaseHeader-Wide-2024v2.webp)

# What's changed ? - 1.82.3
> **IMPORTANT**
> If you are running installed version of Collapse and having issues with updates (either failing to update or Crashing after), please reinstall Collapse.
> You won't lose any of your data and configs.
> Also, do note that after installation, the installer won't be able to run Collapse due to not having admin access, fix is in the works by Velopack team.
- **[Imp]** Exception data improvements, by @bagusnl
- Add CPU and GPU details to make it easier for us to debug
- Use AssemblyVersion for Release tag so it's handled in the dashboard nicely
- Detach Enable/Disable setter so it won't freeze the UI when toggling
- **[Fix]** Fixed launcher update logic, by @neon-nyan
- Fixed errors when/after updating via Velopack
- Users are advised to freshly installed Collapse (will not affect settings) in this update
- **[Imp]** Updated submodules, by @bagusnl
- Synced both H.NotifyIcon and DiscordRPC submodules from its main repository
- **[Imp]** Refactor file asset checking mechanism by matching in-game repair behavior for Genshin Impact, by @neon-nyan
- Hopefully this would fix unwanted behavior which causes the game repair to fail for some reason.
- Preferring XXH64 hash to be used for file integrity (if available)
- **[Imp]** Improved Full Check Speed on HDD, by @bagusnl & @neon-nyan
- Limit thread number for checking to 1 if the mechanism detects HDD. Any errors in the mechanism will fallback to detect as HDD and use multithreaded check.
- Currently only implemented in Genshin Impact repair.
- **[Fix]** More IOSharingViolation fixes for multithreaded ForeachAsync, by @bagusnl
- **[Fix]** AccessDenied error in GameBoost mechanism, by @bagusnl
- This is probably due to the game not being fully launched yet. The default delay for the mechanism is 10s, slower systems might take longer to load the game.
- Now game boost mechanism have a retry system that will retry for at least 3 times in the background
- **[Fix]** Retry mechanism in Database operation `StoreKeyValue` not correctly defined, by @bagusnl
- **[Fix]** App crash when logger fails to get console width, by @bagusnl
- **[Fix]** FileNotFound errors on Hi3 repair mechanisms, by @neon-nyan

# What's changed? - 1.82.2
> **IMPORTANT**
> Due to changes in our data collection mechanism, our Privacy Policy has changed!
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2 changes: 1 addition & 1 deletion preview/fileindex.json
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{"ver":"1.82.2","forceUpdate":false,"time":1732459900,"f":[{"p":"ApplyUpdate.exe","crc":"37425f93f2dd69a63db7df339837dc23","s":8446976},{"p":"release","crc":"94b2ca15a1ecc4de12a2cc1d53aa5dd3","s":9}]}
{"ver":"1.82.3","forceUpdate":true,"time":1733070932,"f":[{"p":"ApplyUpdate.exe","crc":"37425f93f2dd69a63db7df339837dc23","s":8446976},{"p":"release","crc":"94b2ca15a1ecc4de12a2cc1d53aa5dd3","s":9}]}
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